Totem Animal (3.5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Totem Animal [General]
You share a spiritual bond with an animal companion, that in return grants you special abilities.
Prerequisite: Animal Companion ability
Benefit: Select an animal companion that you gained through the animal companion ability. While that animal is within one mile of you, you gain one special ability, as indicated on the following table. If your animal companion is not on the list, then the special ability is determined by your DM. This should provide a +3 bonus to one skill check or a +2 bonus on a more commonly used check (e.g. saving throw or initiative). The ability should be something that you would associate with the animal in question. When the animal is within arm's reach, you also gain the Alertness feat. Spells and feats which specifically target "your familiar" may affect your totem animal.
Special: You may only have one totem animal at any one time. If your totem animal dies or you dismiss it, you must attempt a DC 15 Fortitude saving throw. Failure means that you lose 200 experience points for each level you have in a class that grants you an animal companion; success reduces the loss to one-half that amount, although your experience point total can never go below 0 as the result of this. A slain or dismissed totem animal cannot be replaced for a year and day, although you may find a different animal companion as per normal during this time of mourning, and form the spiritual bond with it after this time has passed. A slain totem animal can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.
Totem | Special Ability |
---|---|
Ape | +2 to Grapple checks |
Baboon | +3 to Spot checks |
Badger | +3 hit points |
Bat | +3 to Listen checks |
Bear | +3 to Wilderness Lore checks |
Boar | +3 to Spot checks (by scent) |
Camel | Gain the Endurance feat |
Cheetah | +3 to Initiative |
Crocodile | +3 to Swim checks |
Dog | +3 to Sense Motive checks |
Eagle | +3 to Spot checks |
Ferret | +3 to Tumble checks |
Fox | +2 to Reflex saves |
Horse | +3 to Ride checks |
Leopard | +3 to Move Silently checks |
Lion | +3 to Intimidate checks |
Lizard, Giant | +3 to Hide checks |
Monkey | +3 to Balance checks |
Octopus | +2 to Grapple checks |
Otter | +3 to Search checks |
Porcupine | +3 to Escape Artist checks |
Raccoon | +3 to Climb checks |
Rhinoceros | +2 damage when charging |
Shark | +3 to Swim checks |
Skunk | +3 to Intimidate checks |
Snake, Constrictor | +3 to Climb checks |
Snake, Viper | +3 to Hide checks |
Tiger | +3 to Jump checks |
Turtle | Reduce armor check penalties by 2 |
Wolf | +2 to Trip checks |
Wolverine | +2 to Fortitude saves |
- --
- Author: Sébastien Adhikari © Sébastien Adhikari 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.40 | 5.00 | 4.50 | 4.75 | 3.75 | 4.00 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General Feats
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.