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|This material is published under the OGL 1.0a.|
|Hit Dice:||1d8+1 (5 hp)|
|Speed:||40 ft. (8 squares), climb 30 ft.|
|Armor Class:||13 (+2 Dex, +1 natural), touch 12, flat-footed 11|
|Attack:||Bite +2 melee (1d6+3)|
|Full Attack:||Bite +2 melee (1d6+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +3, Ref +4, Will +1|
|Abilities:||Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4|
|Skills:||Climb +10, Listen +5, Spot +5|
|Organization:||Solitary or troop (10–40)|
|Advancement:||2–3 HD (Medium)|
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Baboon]
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