Stalhound (5e Creature)
From D&D Wiki
Stalhound
Medium undead, unaligned Armor Class 13 (natural armor)
Damage Vulnerabilities thunder Pack Tactics. The stalhound has advantage on an attack roll against a creature if at least one of the stalhound's allies is within 5 feet of the creature and the ally isn't incapacitated. Sunlight Weakness. While in sunlight, the stalhound has disadvantage on attack rolls, ability checks, and saving throws. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Dig. The stalhound gains a burrow speed of 5 feet until the start of its next turn.
|
See Stal (5e Creature). A stalhound is the animated skeleton of a wolf or other large canine, with glowing orbs in place of its eyes that are capable of seeing in darkness. These monsters are known to arise from the dirt at night, haunting prairies or wide open fields, with even more vicious intent than they bore while alive. These hounds usually hunt in packs of at least two, but rarely more than a dozen. Stalhounds usually only attack living creatures, and thus are occasionally kept or trained by stalfos for various purposes. Like many stal-creatures, stalhounds do not seem to realize they do not still live. They hunt down caravans, travelers, and other prey in an unsatiable hunger; even though their skeletal forms have no need to eat. Unlike many undead, they are not inherently evil, as much like living wolves they lack the mental facilities for alignment. Undead Nature. A stalhhound doesn't require air, food, drink, or sleep. |
See also
- Wolf, the statistics for a living version of this creature
- Stalhorse, an animated quadruped beast similar to the stalhound, albeit less aggressive
- Stalfos, an animated humanoid skeleton
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Stal