Glove (5e Variant Rule)
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Glove Weapon Property
A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.
Simple glove weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Cestus | 5 sp | 1d4 bludgeoning | 1/2 lb. | Glove, hidden, light |
Clawed Glove | 3 gp | 1 slashing | 1 lb. | Finesse, glove, light |
Claws | 15 gp | 2d4 slashing | 7 lb. | Finesse, glove, two-handed, special |
Gauntlet, Weaponized | 1 gp | 1d4 bludgeoning | 1 lb. | Glove |
Knuckle Axe | 5 gp | 1d4 slashing | 1 lb. | Finesse, light, Glove. |
Martial glove weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Armored Bracers | 15 gp | 1d6 bludgeoning | 2 lb. | Glove, light |
Bladed Gauntlet | 15 gp | 1d6 slashing | 2 lb | Light,Glove |
Clawed Bracer | 30 gp | 1d6 piercing | 2 lb. | Glove, light |
Gauntlet Gloves | 5 gp | 1d4 slashing | 3 lb. | Glove, light |
Hidden Blade | 20 gp | 1d6 piercing | 1 lb. | finesse, glove, hidden, special, light |
Hidden Blade, Variant | 750 gp | 1d4 piercing | 1 lb. | Finesse, glove, hidden, light |
Iron Claw | 15 gp | 1d4 piercing | 2.5 lb. | Finesse, glove, hidden, light |
Weighted Gauntlet | 10 gp | 1d8 bludgeoning | 6 lb. | Heavy, glove, special |
Anachronistic glove weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Arm Gyrojet | Uncommon | 2d4 bludgeoning | 1 lb. | Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots) |
Arm Shotgun | Rare | 2d6 piercing | 4 lb | Ammunition (range 30/90), burst fire, glove, reload (12 shots) |
Chainfist | Uncommon | 3d8 slashing | 4 lb. | glove, light, special |
Dur-24 Wrist Laser | Rare | 3d8 radiant | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload (50), special |
Laser Punch Gun | Common | 1 bludgeoning plus 3d6 radiant | 1 lb. | Glove, hidden, light, reload (10 shots) |
MM9 Mini Concussion Rocket Launcher | Rare | depands on the missile | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload, special |
Panzerknacke | Legendary | 5d6 bludgeoning + 5d6 fire | 5 lb. | Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading |
Plasma Claw | Rare | 3d6 lightning | 1 lb. | Finesse, glove, light, special |
Plasma Punch Gun | Common | 1 bludgeoning plus 3d6 lightning | 1 lb. | Glove, hidden, light, reload (10 shots) |
Power Gauntlet | Uncommon | 1 bludgeoning plus 2d8 force | 25 lb. | Glove, Heavy |
Punch Gun | Common | 1 bludgeoning + 2d8 piercing | 1 lb. | Glove, hidden, light, reload (2 shots), short burst (1) |
Retractable Wrist Blade | Uncommon | 2d4 piercing or 1d8 slashing | 0.5 lb. | Finesse, glove, Hidden, light, special |
Ultra Fist | Uncommon | 3d6 bludgeoning | 1 lb. | Finesse, glove, light, special |
Whipcord thrower | Uncommon | 1d6 piercing | 1 lb. | Ammunition (50/100), Finesse, glove, light, special |
Whistling Bird | Very Rare | 3d6 piercing | 0.5 lb. | Ammunition (range 120), Finesse, glove, light, reload (10), special |
ZX Miniature Flame Projector | Rare | 2d8 fire | 1 lb. | Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special |
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