Three-Headed Gleeok (5e Creature)

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Three-Headed Gleeok

Huge dragon, lawful evil


Armor Class 17 (natural armor)
Hit Points 276 (24d12 + 120)
Speed 40 ft., fly 20 ft.


STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 21 (+5) 7 (-2) 12 (+1) 9 (-1)

Saving Throws Dex +5, Con +11, Wis +7
Skills Intimidation +5, Perception +7
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 17
Languages Lizal
Challenge 17 (18,000 XP)


Detach Head (2/Day). When the gleeok is first reduced to half its hit points (138), one of its three heads involuntarily detaches to become a gleeok head. When the gleeok is first reduced to a quarter of its hit points (69), one of its three heads involuntarily detaches to become a gleeok head. Each of these heads acts on the gleeok's initiative. When the gleeok is reduced to 0 hit points, all of its detached heads die immediately.

Weak Point. An attack which specifically targets one the gleeok's heads bypasses its damage resistance. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.

ACTIONS

Multiattack: The gleeok makes three attacks. The number of attacks it can use during this multiattack is decreased by one for each time it has used Detach Head.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 5 (1d10) fire damage.

Fire Bolt. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.


580px-TLoZ_Gleeok_Three-Headed_Artwork.png
Source

A three-headed gleeok is a more dynamic form of the more common two-headed gleeok.

Gleeok12.png
Source


See also

  • Gleeok, a similar gleeok, albeit with only two heads
  • Thermogleeok, a gleeok whose twin heads each spit either fire or frost
  • Gleerok, a single-headed gleeok adorned with an impenetrable turtle-like shell
  • Great Gleeok, a tremendously powerful gleeok with four fire-spewing heads



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