Black Moblin (5e Creature)
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Black Moblin
Large humanoid (moblin), chaotic evil Armor Class 14 (hide)
Saving Throws Wis +3 Brute. A melee weapon deals one extra die of its damage when the moblin hits with it (included in the attack). Keen Smell. The moblin has advantage on Wisdom (Perception) checks that rely on smell. ACTIONSMultiattack. The moblin makes two attacks. Moblin Spear. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) piercing damage Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 14 (3d6 + 4) piercing damage if used to make a melee attack. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
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Featuring gray and black skin and beady, glowing red eyes, this variety is easily distinguished from more common big moblins. The dark magic that blessed a black moblin is usually inherited by chance, a potent reminder of the latent magic that has interwoven into the race's blood. It can, however, be granted by the dark blessing of a powerful entity—usually Ganon or one of his servants. Dark Might. The influence of Ganon's magic not only increased the physical strength of these moblins, but protects them against traditional weapons, and heightened their tactical and mental capabilities as well. Although they are even more malicious than most of their kind, they retain a higher degree of self-control and are comparatively dignified. |
See also
- Moblin, the race to which this creature belongs
- Big moblin, the subrace to which this creature belongs
- Silver moblin, an potent moblin that wields even more power and influence than a black moblin
- Golden moblin, an exceptionally rare and mighty form of moblin, rumored to be the greatest among them
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