3e SRD:Water Domain

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Water Domain[edit]

Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke or command water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + the character’s Charisma modifier.

Water Domain Spells

  1. Obscuring Mist: Fog surrounds the caster.
  2. Fog Cloud: Fog obscures vision.
  3. Water Breathing: Subjects can breathe underwater.
  4. Control Water: Raises or lowers bodies of water.
  5. Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  6. Cone of Cold: 1d6 cold damage/level.
  7. Acid Fog: Fog deals acid damage.
  8. Horrid Wilting: Deals 1d8 damage/level within 30 ft.
  9. Elemental Swarm*: Summons multiple elementals.

*Cast as a water spell only.



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