Yuki Onna (Jujutsu Kaisen Supplement)
Yuki Onna[edit]
medium undead (Cursed Spirit), chaotic evil Armor Class 23 (Natural Armor)
Saving Throws Dex +12, Con +10, Cha +13 Cursed Energy. The Yuki Onna has 95 Cursed Energy to spend on her features. This refills at the end of a long rest. Cursed Energy Recovery. The Yuki Onna gains 1 Cursed Energy at the beginning of each of its turns. Cursed Attack. The Yuki Onna's attacks are considered magical. Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Yuki Onna. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Yuki Onna. Famous Name. Whenever the Yukia Onna rolls initiative, they may force every hostile creature that can see them to make a DC 21 Wisdom saving throw. On a failure, they are frightened of it for one minute. They can reroll this saving throw in the beginning of their turns to end the condition early. On a success, they are immune to this feature for 24 hours. Sadism. Whenever the Yuki Onna deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to themselves. These temporary hit points cannot go above 18. 50 Meters In 3 Seconds! Yuki Onna has 2 reactions. Untraceable Speed
Curse Enhanced Body. Whenever the curse has 1 or more cursed energy they may add +3 to their weapon or unarmed strike attacks damage and hit die. Cursed Energy Reinforcement.
A Part Of Nature. Whenever the Yuki Onna is grappling a creature, it can choose to deal 6 cold damage to them at the start of her turn. Additionally, if a creature is grappling it, it takes the same damage she'd deal to them at the start of their turns. Otherwordly Beauty. Yuki Onna, appears to be a Jujutsu Sorcerer, requiring a DC 21 Insight check to discern her true nature as a curse. If a creature has the Cursed Energy Tracker feat, they have advantage on this check. If the Yuki Onna has the Cursed Energy Concealer feat active, she looks like an ordinary human, making it impossible for creatures without the Cursed Energy Tracker feat to discern if she's a curse, and making creatures with the Cursed Energy Tracker feat roll normally instead of with advantage. Additionally anyone who lays their eyes on the Yuki Onna and believes they are not a curse must make a DC 21 Wisdom saving throw on failure they are considered charmed by the Yuki Onna as they fall madly in love with her this lasts for 24 hours however the creature can end this condition by rerolling the saving throw at the start of their turns, additionally if the creature ever finds out the Yuki Onna is a curse they are immediately no longer charmed and immune to this condition. Cursed Strikes. When making an Unarmed Strike, the Yuki Onna may spend up to 6 Cursed Energy, adding 1d8 Necrotic or Cold damage to its damage. This may also be used when the creature hits a Nat 20. This energy persists until a creature hits a target or 1 minute has passed. Cursed Armor. The Yuki Onna can spend up to 5 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). The Yuki Onna can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. Improved Cursed Energy Output. As apart of any feature which uses cursed energy, the Yuki Onna can expend cursed energy equal to half of the feature’s original cost to amplify its output, granting it one of the following benefits:
Hard to Kill(2/long rest). If Yuki Onna were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. This feature does work even if the damage that had reduced them to 0 hit points was radiant damage. Improved Body Functions. The Yuki Onna reduces all radiant damage it receives by 15. This increases to 21 after I Truly Am A Curse activates. Legendary Cursed Energy Output. If Yuki Onna uses the Improved Cursed Energy Output and uses either Maximum Output or Chanting on a feature, its total cursed energy cost will now be reduced by 10. Evasion. Whenever the Yuki Onna makes a Dexterity saving throw, she takes half as much damage on a failure and no damage on a success. Curse Resistance. The Yuki Onna has advantage on saving throws against cursed techniques. Legendary Resistance(3/day). If the Yuki Onna fails a saving throw, it can choose to succeed instead. I Truly Am A Curse. If the Yuki Onna falls to 225 hit points, it immediately becomes a Special Grade Cursed Spirit. It gains 20 Cursed Energy as well as the Innate Domain feat. It also regains Cursed Energy at the beginning of its turns equal to half its Charisma mod (rounded up) instead of 1. At the beginning of each of its turns, if the Yuki Onna is at 112 hit points or lower it may roll a DC 12 Charisma saving throw. On a success it gains the Domain Expansion. feat and its Domain is automatically completed. Upon completing its Domain, the Yuki Onna gains 112 hit points, 20 Cursed Energy, and 200 Refinement points. ACTIONSMultiattack. The Yuki Onna makes 3 unarmed strikes or chilling touches. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and 6 (1d12) Necrotic/Cold damage. Chilling Touch(7 Cursed Energy).. Yuki Onna touches a creature within her reach and force said creature to make a DC 21 Constitution saving throw. On a failure, they take 95 (14d12) cold damage. On a success, they take half as much damage. Additionally, on failure they are considered chilled for the next minute and can repeat the saving throw at the start of their turns to end the condition. Icy Breath (15 Cursed Energy). The Yuki Onna breathes an Icy Breath within a 30 feet cone. All creatures hit with this breath must roll a DC 21 Constitution saving throw. On failure, they take 117(18d12) cold damage or half on success, and are considered frozen and must make a DC 21 Strength saving throw at the start of their turns to break out of the ice, on a success they are not frozen. Additionally they must also make a DC 21 Constitution saving throw, on failure, they take 58(9d12) necrotic damage or half on success, this damage is considered Major Soul Harming and Yuki Onna gains temporary hit points equal to half the amount of damage she dealt as she sucks your life force out of you. Innate Domain: Hunting Grounds (5 Cursed Energy). The Yuki Onna opens its Innate Domain. Domain Expansion: Silent White Hell (30 Cursed Energy). The Yuki Onna opens its Domain Expansion. (This Action may only be used if the Yuki Onna Completes her Domain Expansion) Basic Barrier (1-7 Cursed Energy). The Yuki Onna opens up a barrier centered around itself. The barrier is 5 ft in radius and 10 ft tall, but increases in maximum radius and height by 10 ft per Cursed Energy spent. The Barrier's HP is equal to 10 times the amount of Cursed Energy spent. It has resistance to all damage from the inside, is vulnerable to all damage from the outside and is immune to Psychic damage. This barrier a 20 AC and automatically fails saving throws. This barrier lasts 5 minutes. The curse can deactivate its basic barrier at will (no action required). BONUS ACTIONSAdvanced Regeneration. The Yuki Onna Curse can spend up to 13 Cursed Energy, regaining hit points equal to 15 times the amount spent. Cursed Blast of Blows(3 Cursed Energy). Immediately after taking the Attack action on their turn, the Yuki Onna can perform two Unarmed Strikes as a bonus action. Cursed Patient Defense(3 Cursed Energy). The Yuki Onna can take the Dodge action on it's turn. Cursed Wind Step(3 Cursed Energy). The Yuki Onna takes the Disengage or Dash action, and it's jump distance is doubled until the end of its turn. Untraceable Speed. The Yuki Onna may take the dash action or make a skill Check she is proficient in. REACTIONSAdvanced Regeneration. The Yuki Onna uses it's Advanced Regeneration. Cursed Enhanced Body. Whenever the Yuki Onna makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, it may spend up to 7 cursed energy modifier to add the number of energy spent as a bonus to the saving throw. Untraceable Speed. The Yuki Onna can make one melee attack as a reaction if she moved into range of a creature or a creature enters her range. She can only do this once per creature per round. LEGENDARY ACTIONSThe Yuki Onna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Yuki Onna regains spent legendary actions at the start of its turn. Advanced Regeneration. The Yuki Onna uses it's Advanced Regeneration. Icy Breath(Costs 2 actions). The Yuki Onna uses Icy Breath. Domain Expansion: Silent White Hell (Costs 3 actions). The Yuki Onna opens its Domain Expansion. (This Legendary Action may only be used if the Yuki Onna Completes its Domain Expansion) |
Yuki Onna prey on travelers lost in the heavy snowstorms that blanket the Japanese Alps in winter. They have an otherworldly beauty, with long black hair and dark, piercing eyes. Their skin is ageless and as white as snow, but their bodies are as cold as ice. A mere touch is enough to give a human a deep, unshakable chill. They feed on life force, sucking it from human’s mouths with an icy breath that freezes their victims solid. They are based around the concept that you are so cold you feel your soul slipping away. Innate Domain: Silent White HellThe Innate Domain of the Yuki Onna looks to be a long icy mountain road that spans infinitely. Every creature that starts its turn inside of the Innate Domain must make a DC 21 Constitution saving throw. On a failure, they are Chilled until the beginning of their next turn. On a success, the creature is not Chilled. Domain Expansion: Silent White HellSnow pours down inside of the Yuki Onna's Innate Domain. Those inside of the domain are Chilled and everywhere inside the domain is treated as difficult terrain. Every creature that starts its turn inside of the domain must make a DC 21 (DC 24 for effects) Constitution saving throw. On a failure, they are so cold they feel their soul slipping away, taking 78 (12d12) cold damage as well as 58(9d12) necrotic damage this damage is considered Major Soul Harming and Yuki Onna gains temporary hit points equal to half the amount of damage that is dealt. Additionally you are Half Frozen. On a success, they take half damage and are not Half Frozen.
The Yukia Onna's domain has the following properties. Refinement Points. The Yuki Onna's domain has 200 refinement points. Domain Durability. The Yuki Onna's domain has 900 hit points. Technique Efficiency. While inside of its Domain, the Yuki Onna may use Icy Breath and Chilling Touch for 0 Cursed Energy. The Yuki Onna has 18 levels in the Jujutsu Sorcerer class.
When a feature refers to the Yuki Onna's cursed technique, it refers to Chilling Touch and Icy Breath.
Strong Body, Advanced Regeneration, Athlete History, 50 Meters In 3 Seconds!, Untraceable Speed, Improved Body Functions. Immense Cursed Energy, Overflowing Cursed Energy, Overpowering Cursed Energy, Cursed Energy Tracker, Cursed Energy Concealer Cursed Enhanced Body, Improved Cursed Energy Output, Cursed Energy Reinforcement, Legendary Cursed Energy Output. Improved Durability. This creature uses the Improved Durability rule. Not Canon. The Yuki Onna is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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