Xingese Smuggler (FMA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Xingese Fighter (FMA Supplement) class and Smuggler (5e Background) background, and as such does not follow traditional CR.

Medium humanoid, lawful neutral


Armor Class 13 (hide armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 10 (+0) 14 (+2) 12 (+1)

Saving Throws Str -2, Int +2
Skills Acrobatics +5, Animal Handling +4, Arcana +2, Athletics +2, Deception +3, Nature +2, Perception +4, Stealth +5, Survival +4
Senses passive Perception 14
Languages Common
Challenge 3 (700 XP)


Armor. The smuggler has a damage threshold of 7.

Skirmish Defense. After having moved at least 15 ft. in one round, the smuggler's AC becomes 15 until the start of their next turn.

Skirmish Attack. Once per turn, the smuggler can deal an extra 3 (1d6) damage to a creature they hit with an attack after having moved at least 15 ft. in one round. The target must be within 30 feet of the smuggler.

Battle Fortitude. The smuggler has a +1 bonus to initiative rolls and Constitution saving throws (included in bonus).

Swift Action. The smuggler can take an additional bonus action on each of their turns. This action can only be used to take the Dash or Disengage actions, or to interact with an additional object.

ACTIONS

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


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[Source]

Typically members of the Han clan, Xingese smugglers are often considered the most skilled in their craft, being among the very few capable of crossing the great desert between Amestris and Xing. Despite their reputation, many smugglers operate completely legally between countries, though there are exceptions.



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