"My grandmother used to tell me stories about the old days, a time of peace, when the Avatar kept balance between Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. That all changed when the Fire Nation attacked." ~Katara, the last of the Southern Water Tribe waterbenders
The world of Avatar is a land saturated with the mystical. From when the world began and the Lion Turtles kept order and provided for the earliest inhabitants, to the formation of the Avatar and the bestowing of the bending arts on the people of the world, it is clear that the spiritual and material are closely entwined.
Based on the world of Avatar: The Last Airbender and Avatar: The Legend of Korra, this campaign setting (created for 5e) is meant to provide the opportunity near and dear to my own heart: become a bender.
For those of you who are new to the world of Avatar or do not know much about it, here is an overview of bending, which is what really makes this setting unique. Hopefully, you will be able to find whatever else you need below!
Campaign Setting Information[edit]
Players Guide
- Classes
- Including classes for the bending arts, as well as setting-specific non-bending classes.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Stamina System and Bending Techniques
- An explanation of the stamina system, used as a substitute for magical spells or magical power. Also includes a description of how techniques are learned and utilized for the bending classes.
- Racial Variants
- Descriptions of human racial variants for the citizens of the world of Avatar.
- Religion
- A brief description of how religion and spirituality fits into the world of Avatar.
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World of Avatar
- Cities and Countries
- The nations, cultures, and peoples within the world of Avatar
- Time and History
- A brief history of the world of Avatar.
- Bestiary
- A list of the beasts of the world of Avatar.
- NPCs
- Various peoples and individuals that populate the world, including notable NPCs.
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Dungeon Master's Guide
- About
- A general explanation of the world of Avatar.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in the world of Avatar.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
- Adding to Avatar
- A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.
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