Venomous Hamster (Metal Gear Supplement)
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Venomous Hamster[edit]
Tiny beast, unaligned Armor Class 12 (natural armor)
Saving Throws Dex +2, Con +5 Pack Tactics. The hamster has advantage on an attack roll against a creature if at least one of the hamster's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 15 Constitution saving throw. On a failure, they are poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success, and taking 5 (1d4 + 3) poison damage on a failure.
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Genetically modified in Zanzibar Land's biological research lab for the sole purpose of guarding Oilix's development notes, venomous hamsters quickly spread throughout the rest of the fortress, though in much smaller numbers. Individually, they are more likely to run than fight, but it's common for swarms to attack even large animals unprovoked. Years after the fall of Zanzibar Land, small populations of venomous hamsters were found in Western Europe, Iraq, and Serbia. |
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