Metal Gear (5e Campaign Setting)

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Metal Gear[edit]

After World War II, the world was split into two - East and West. This marked the beginning of the era called the Cold War. With the ever-growing interconnectivity of the world and reliance on nuclear weapons, it became clear that a new kind of weapon would be needed. Two answers to this question came from a coalition most would never know the name of; one of soldiers from America, Britain, Russia, and China joined under the last wishes of a dead hero: a system of control through proxy wars and private military companies, and the ultimate nuclear weapon; the first metal gear.

Campaign Setting Information[edit]

Players Guide

Building a Character
Info on how classes and races fit into a world with metal gears.
Weapons and Armor
Other Equipment

World of Metal Gear The world of Metal Gear is one of powerful people attempting to reforge the world in their own image through contradictory conspiracies, information control, and nuclear weapons. As such, describing the entirety of its complex world here would be both difficult, and ultimately unnecessary. For a deeper look, see Metal Gear's dedicated wiki.

An examination of the monsters found in the world of Metal Gear.
An examination of the many possible human allies and foes.

Dungeon Master's Guide

List of specialized items available in the setting.
Variant Rules
Optional rules for DMs to implement while playing a campaign in the world of Metal Gear.
Quests, dungeons, campaigns, and conflicts found within the setting.
Tables for random encounters/loot tables/other things.
Adding to Metal Gear
An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting.

Back to Main Page5e HomebrewCampaign Settings

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