Venom Fruit (5e Equipment)

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Design Note: This is designed with Devil Fruits variant rule.

We let a single intruder slip through our defenses and look where we've ended up!!!
—Magellan, the wielder of the fruit.

Wondrous item, Legendary (Major) (Requires Attunement)

The venom fruit is a mythical zoan fruit and is wielded by Magellan, this fruit grants the user control over all poisons.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, As an action you can transform into a large serpent with legs, doubling your hit points, granting immunity to poison and the condition, in addition you can neutralize any poison in the world and can take that poison and add it to one attack or spell.
  • Also at level 1, you can create 3 poisonous daggers in a 30ft range, as an action, you can choose to attack one or multiple creatures, and you attack is used as a ranged spell attack, if it hits, the creature takes 1d8 poison damage and the target must make a constitution saving throw or be poison for 1 minute taking 1d4 poison damage at the start of the target turn.
  • At level 5, you can make a splash of poison, as an action, you can splash poison at your foes, in a 20 ft cone, any target in the range must make a DC constitution saving throw, on a fail, the creature takes 2d10 poison damage and the target must make a constitution saving throw or be poison for 1 minute taking 1d6 poison damage at the start of the target turn, on a success they take half damage and does no get poisoned. Also weapons you touch are now permanently poisoned while in your hand deals an additional 2d6 poison damage. This ability bypasses resistance but not immunity.
  • At level 8, you can create a toxic fog around yourself, as an action, poison emits out of you in a 25 ft range, any creature in the fog must beat a DC constitution saving throw, on a fail, the target takes 2d8 poison damage every round for 10 turns to any creature besides allies and yourself, this fog needs a decent wind like Gust or better windy spells to get rid of. Also you gain resistance over necrotic damage and The ability bypasses resistance but not immunity.
  • At level 15, you suck up all of the poison in your body, as an action, in a 60 ft range, explode the Poison and any creature in the range must make a DC constitution saving throw, on a fail, the target takes 4d10 poison damage and the target must make a constitution saving throw or be poison for 1 minute taking 1d8 poison damage at the start of the target turn. This ability bypasses resistance and immunity.
  • At level 18, you awaken your fruit, giving you better versions of older abilities.
  • 1st power; You can now create 5 poisonous daggers in a 60 ft range, dealing 1d12 poison damage each, 1d8 each turn while poisoned, this ability bypasses resistance and immunity.
  • 2nd power; Range is now a 40 ft cone, damage is increased to 3d10, poison for a minute increases to 1d12, weapons deal an additional 2d10 damage and this ability bypasses resistance and immunity.
  • 3rd power; Range is increased to 45 ft, damage increases to 5d8 poison damage and this ability passes resistance and immunity.
  • 4th power; Range increases to 120 ft, damage increases to 6d10 poison damage and poison damage for a minute is now 2d12.
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