Variant Rules (Kaiju No.8 Supplement)

From D&D Wiki

Jump to: navigation, search
Work In Progress


Variant Rules[edit]

The following are writeups and links to various variant rules this campaign should use.

General Variant Rules[edit]

Variants that aren't really about the setting, but just to improve the supplement as a whole.

Additional Status Conditions[edit]

These rules serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.

Additional Weapon Properties[edit]

The supplement utilizes additional properties for weapons, more specifically for firearms.

  • Long Reload - Similar to the reload property, a limited number of shots can be made with a weapon that has the long reload property. A character must then reload it using an action, or may use their bonus action to reload a single shot.
  • Spread - A weapon with the spread property fires multiple projectiles with a single pull of the trigger. On a hit, roll the die listed in the weapon's spread property. The weapon's damage is dealt to the target a number of times equal to the spread die's roll.

Further Beyond[edit]

This rule is used for campaigns going above 20th level.

Improved Durability[edit]

This optional rule is intended to provide a boost to the character's durability and endurance considering the nature of the Kaiju No.8 Supplement reflects huge damage numbers and significant bonuses that can occur every turn within a combat encounter. This optional rule may mitigate that issue by improving characters' hit points and their maximums.

Starting at 1st level when a player selects either the Daikaiju or Identified Kaiju classes, they gain an additional hit die to their hit die total. This additional hit die will provide extra hit points equal to the die's maximum rolled result + your Constitution modifier. For every level you gain as a Daikaiju or Identified Kaiju, you gain an additional hit die towards your hit die total. The additional hit die then provides as if you gain a level in your class.

For example, a Daikaiju that benefits from this rule will begin with 2 hit die as opposed to 1 at 1st level. Their starting hit points are increased by the maximum rolled result of their hit die (d8 = 8) + their Constitution modifier. When this Daikaiju reaches 2nd level, they gain an additional hit die to their total and their hit point maximum increases by their Hit Points at Higher Levels found in the Hit Point section within the class description. If they had, say, strong body, that increase would be applied as well.

Limbs System[edit]

In the Kaiju No.8 series, limbs are constantly lost due to the sheer amount of damage creatures receive at once. This system is here so that we can have that in dnd.

More Actions[edit]

This rule serves to give more variety in what you can do on your turn.

Supplement Variant Rules[edit]

Variant rules that affect the setting directly.



Back to Main Page5e HomebrewCampaign SettingsKaiju No.8 (5e Campaign Setting)Variant Rules (Kaiju No.8 Supplement)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kaiju No.8 franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Kaiju No.8 copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: