Variant Rules (Better Fire Force Supplement)
General Variant Rules[edit]
Variants that aren't really about the setting, but just to improve the supplement as a whole.
Additional Status Conditions[edit]
These rules serves to make using different types of attacks being worth it, instead of just using the same attacks over and over again.
Additional Weapon Properties[edit]
The supplement utilizes additional properties for weapons, more specifically for firearms.
- Long Reload - Similar to the reload property, a limited number of shots can be made with a weapon that has the long reload property. A character must then reload it using an action, or may use their bonus action to reload a single shot.
- Spread - A weapon with the spread property fires multiple projectiles with a single pull of the trigger. On a hit, roll the die listed in the weapon's spread property. The weapon's damage is dealt to the target a number of times equal to the spread die's roll.
Improved Durability[edit]
This optional rule is intended to provide a boost to the character's durability and endurance considering the nature of the Better Fire Force Supplement reflects huge damage numbers and significant bonuses that can occur every turn within a combat encounter. This optional rule may mitigate that issue by improving characters' hit points and their maximums.
Starting at 1st level when a player selects either the Pyrokinetic or Demon Infernal classes, they gain an additional hit die to their hit die total. This additional hit die will provide extra hit points equal to the die's maximum rolled result + your Constitution modifier. For every level you gain as a Pyrokinetic or Demon Infernal, you gain an additional hit die towards your hit die total. The additional hit die then provides as if you gain a level in your class.
For example, a Pyrokinetic that benefits from this rule will begin with 2 hit die as opposed to 1 at 1st level. Their starting hit points are increased by the maximum rolled result of their hit die (d10 = 10) + their Constitution modifier. When this Pyrokinetic reaches 2nd level, they gain an additional hit die to their total and their hit point maximum increases by their Hit Points at Higher Levels found in the Hit Point section within the class description. If they had, say, Natural Constitution, that increase would be applied as well.
More Actions[edit]
This rule serves to give more variety in what you can do on your turn.
Supplement Variant Rules[edit]
Variant rules that affect the setting directly.
Raging Flames[edit]
Since the main type of damage is fire damage in a Better Fire Force campaign immunity to fire damage will now do 1/4 damage (rounded down) instead of none. This does not apply for any effect(s) that say this goes through immunities or resistances.
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