Feats (Better Fire Force Supplement)
Contents
Feats[edit]
These feats can only be taken by character with levels in the Pyrokinetic class or Demon Infernal class. Characters with the class can also take official 5e feats but not magical ones (unless your DM allows it).
Background Feats[edit]
You were born with incredible talent in every aspect of being a Pyrokinetic. You gain the following benefits:
You were born with overwhelming flames and have always had the most intense flames. You gain the following benefits:
You have an immense innate talent for combat and have immense physical strength. You gain the following benefits:
You are extremely clumsy which can result you stumbling into intimate or humiliating situations. Whenever someone goes within 5 feet of you this ability activates. Roll a D20.
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Body Feats[edit]
Prerequisites: Must have at least 14 Strength or more. You have become very strong from training so hard everyday. You will gain the following benefits:
Prerequisites: Must have at least 18 Strength, the I Work Out feat, and be at least 5th level in the Pyrokinetic or Demon Infernal class Your muscles have grown so large that you seem far larger than you really are, and you have the power to back it up. You gain the following benefits:
Prerequisites: Must have at least 15 Constitution Your durability can only improve from its current level, which you’re determined to do. You gain the following benefits:
Prerequisites: Must have at least 18 Constitution, the Natural Constitution feat, and be at least 5th level in the Pyrokinetic or Demon Infernal class Your durability has increased far above its previous level allowing you to even shake off death. You gain the following benefits:
Prerequisites: Must have at least 18 Constitution, 8th level in the Pyrokinetic class, and must have a 3rd Generation subclass You have tempered your body with your own flames making it immune to others’ flames. You gain immunity to fire damage.
Prerequisites: Must have at least 15 Dexterity Your speed is unlike any others, and it can only improve from there. You gain the following benefits:
Prerequisites: Must have at least 18 Dexterity, the Immense Speed feat, and be at least 5th level in the Pyrokinetic or Demon Infernal class Your speed has reached its peak, making you one of the fastest beings alive. You gain the following benefits:
Prerequisites: Must be at least 5th level in the Demon Infernal class Note: This feat is complicated, roleplay heavy, and can be very powerful. Take caution in allowing your players to have this feat. You have become a Doppelganger, an Infernal from Adolla that portrays the strength and personality that others see someone as having. Have your DM pick a player or NPC, or pick one yourself if your DM allows it. Your appearance changes to match the player/NPC, making you indistinguishable from them. Your personality also changes to whatever the DM says other people think the player/NPC is like. You gain 1 level in the classes that the player/NPC has. Any choices in these classes (such as choosing a subclass) match what the player/NPC have, unless the majority of the population that knows the player/NPC doesn’t know that they have chosen it. You also gain every feat that the player/NPC has, unless the majority of the population that knows the player/NPC doesn’t know they have it. Also, each of your stats increase by 2, decrease by 2, or stay the same depending on how the DM says the majority of the population that knows the player/NPC thinks how good or bad their stat is compared to yours. The DM can adjust the number that each stat increases/decreases accordingly depending on what the majority of the population that knows the player/NPC thinks about them. |
Combat Feats[edit]
You enjoy fighting those weaker then you and only want to fight those weaker than you. Whenever you make a melee attack against an opponent that has a lower CR/Level than you or is smaller than you, you add your proficiency bonus to damage rolls against them.
Prerequisites: Must have at least 15 Dexterity and be at least 3rd level in either the Pyrokinetic class or Demon Infernal class You prefer to kick in combat as opposed to punching so you have honed your kicks to make your legs one of your most powerful weapons. Your movement speed increases by 10ft and you can now take the Dash action as a bonus action. When you use the Dash action and you end your movement within 5ft of a creature or object, you can make an unarmed strike against the target with advantage. |
Flame Feats[edit]
Prerequisites: Must have at least 14 Constitution Your flames have grown in size by a large margin. You gain the following benefits
Prerequisites: Must have at least 16 Constitution, and the Immense Flames feat Your flames have grown exponentially in terms of size and power. You gain the following benefits:
Prerequisites: Must have at least 18 Constitution, and be 4th level in Pyrokinetic You have adapted to Tephrosis making your body resistant to it. Your maximum hit points are reduced by 5 for every 10 Flame Points you spend past your maximum instead of the normal 5.
Prerequisites: Must have at least 20 Constitution, be 6th level in Pyrokinetic, and have Tephrosis Resistant feat You have adapted to Tephrosis even further than before. Your maximum hit points are reduced by 5 for every 15 Flame Points you spend past your maximum instead of 10.
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Ignition Feats[edit]
Prerequisites: Must have at least 14 Constitution and the Absorber subclass Your mastery of your Release, or the creativity you have with it, gives you the ability to do more with it than you could before. You gain 2 more Release abilities as listed below.
Prerequisites: Must have at least 16 Constitution and the Absorber subclass You have trained your speed with switching between absorbing and releasing that you have improved it. You now only have to wait 1 round instead of 2 to use a Release ability after using Absorption. You can take this feat again to make the time decrease even further making it so you can use a Release ability at the beginning of your next turn after using Absorption.
Prerequisites: Must have at least 12 Constitution and the Buff Stacker subclass You have discovered that you can use more buffs than you thought. You gain 1 new buff. Discuss with your DM how the buff will work. You can take this feat multiple times.
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