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These feats can only be taken by character with levels in the Pyrokinetic class. Characters with the class can also take official 5e feats but not magical ones (unless your DM allows it).
Background Feats[edit]
These are feats that stem from your background in some way. Ask your DM if you can have one while making your character.
- Innate Talent
You were born with incredible talent in every aspect of being a Pyrokinetic. You gain the following benefits:
- Your Constitution score increases by 2, to a maximum of 20.
- You can add your Constitution modifier an additional time along with your proficiency bonus when calculating your Flame Point maximum.
- Your unarmed strikes damage increases by 1 tier. (1->d4 | d4->d6, etc.)
- You also gain the Hand Signs feature at 3rd level instead of 4th level.
- Overwhelming Innate Flames
You were born with overwhelming flames and have always had the most intense flames. You gain the following benefits:
- Your Constitution score increases by 2, to a maximum of 20.
- You can add your Constitution modifier two additional times when calculating your Flame Point maximum.
- You gain the Immense Flames feat as long as you meet the prerequisites. You also gain the Overwhelming Flames feat at 2nd level as long as you meet the prerequisites.
- Immense Battle Talent
You have an immense innate talent for combat and have immense physical strength. You gain the following benefits:
- Your Strength score increases by 2, to a maximum of 20.
- Your martial arts damage die increases by 2 tiers.
- You gain the I Work Out feat as long as you meet the prerequisites. You also gain the Powerful Physique feat at 2nd level as long as you meet the prerequisites, aside from the level prerequisite.
- Lucky Lecher Lure
You are extremely clumsy which can result you stumbling into intimate or humiliating situations.
Whenever someone goes within 5 feet of you this ability activates. Roll a D20.
- 1 Very Lucky: Nothing Happens and this ability will not activate until another long rest
- 2-8 Lucky: Nothing Happens
- 9-13 Trip: You trip on the the other person causing you both to become prone. This ability will not activate until another long rest
- 14-18 Lucky Lewd: Most of your clothes fall off including your Armor. The person who activated this must make a DC 15 Wisdom saving throw or become charmed. This ability will not activate until another long rest
- 19 Lucky Lecher Lure: You Cause the two abilities above to happen at the same time.
- 20 She's too powerful: The person who caused you to activate this ability must make a DC 20 Wisdom Saving throw or become charmed and frightened.
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Body Feats[edit]
The body is one of the most important things for a Pyrokinetic. Its strength, durability and speed can be improved here.
- I Work Out
Prerequisites: Must have at least 14 Strength or more.
You have become very strong from training so hard everyday. You will gain the following benefits:
- Your Strength score increased by 1, to a maximum of 20.
- Your unarmed strike damage die increases by 1 tier (1->d4 | d4->d6).
- You now count as one size larger when being grappled or grappling.
- Powerful Physique
Prerequisites: Must have at least 18 Strength, the I Work Out feat, and be at least 5th level in the Pyrokinetic class
Your muscles have grown so large that you seem far larger than you really are, and you have the power to back it up. You gain the following benefits:
- Your Strength score increases by 1, to a maximum of 20.
- Your martial arts damage die increases by 1 tier (1->d4 | d4->d6).
- You now count as two sizes larger for grappling, shoving, and carrying capacity.
- Natural Constitution
Prerequisites: Must have at least 15 Constitution
Your durability can only improve from its current level, which you’re determined to do. You gain the following benefits:
- Your Constitution score increases by 1, to a maximum of 20.
- You can now add your Constitution modifier to your health twice per level instead of once.
- Enhanced Constitution
Prerequisites: Must have at least 18 Constitution, the Natural Constitution feat, and be at least 5th level in the Pyrokinetic class
Your durability has increased far above its previous level allowing you to even shake off death. You gain the following benefits:
- Your Constitution score increases by 1, to a maximum of 20.
- Whenever you would be reduced to 0 hit points you can choose to instead drop to an amount of hit points equal to your Constitution modifier. You can do this an amount of times per long rest equal to half your Constitution modifier.
- Flame Immunity
Prerequisites: Must have at least 18 Constitution, 8th level in the Pyrokinetic class, and must have a 3rd Generation subclass
You have tempered your body with your own flames making it immune to others’ flames. You gain immunity to fire damage.
- Immense Speed
Prerequisites: Must have at least 15 Dexterity
Your speed is unlike any others, and it can only improve from there. You gain the following benefits:
- Your Dexterity score increases by 1, to a maximum of 20.
- Your movement speed increases by 20ft.
- You gain 1 extra reaction every round.
- Extreme Speed
Prerequisites: Must have at least 18 Constitution, the Immense Speed feat, and be at least 5th level in the Pyrokinetic class
Your speed has reached its peak, making you one of the fastest beings alive. You gain the following benefits:
- Your Dexterity score increases by 1, to a maximum of 20.
- Your movement speed increases by 20ft.
- You gain 1 extra attack when you take the attack action.
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Combat Feats[edit]
Combat skills are, naturally, very important for the battlefield. Here you can improve your combat skills.
- I Only Fight The Weak
You enjoy fighting those weaker then you and only want to fight those weaker than you. Whenever you make a melee attack against an opponent that has a lower CR/Level than you or is smaller than you, you add your proficiency bonus to damage rolls against them.
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Flame Feats[edit]
These feats allow Pyrokinetics to wield their flames better and longer. These are very important for all Pyrokinetics.
- Immense Flames
Prerequisites: Must have at least 14 Constitution
Your flames have grown in size by a large margin. You gain the following benefits
- You can now add your proficiency bonus when calculating your Flame Point maximum.
- Overwhelming Flames
Prerequisites: Must have at least 16 Constitution, and the Immense Flames feat
Your flames have grown exponentially in terms of size and power. You gain the following benefits:
- Your Constitution score increases by 1, to a maximum of 20.
- You can now add your Constitution modifier an additional time when calculating your Flame Point maximum.
- Tephrosis Resistant
Prerequisites: Must have at least 18 Constitution, and be 4th level in Pyrokinetic
You have adapted to Tephrosis making your body resistant to it. Your maximum hit points are reduced by 5 for every 10 Flame Points you spend past your maximum instead of the normal 5.
- Tephrosis Proof
Prerequisites: Must have at least 20 Constitution, be 6th level in Pyrokinetic, and have Tephrosis Resistant feat
You have adapted to Tephrosis even further than before. Your maximum hit points are reduced by 5 for every 15 Flame Points you spend past your maximum instead of 10.
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