User:Luftwolfe/Hammer of the Lightbringer
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Weapon (Warhammer or Maul), artifact (Requires attunement by a Lawful Good Character) The weapon takes on a weapon form of the user's choosing. The form cannot be changed once chosen. The weapon must be reattuned to change forms. The weapon's handle/shaft is polished mahogany wrapped in high-quality leather, while the main metal portion of the weapon is made of adamantite. A lion crest emblem, made of silver, rests in a bed of gold on either side. This mighty weapon was forged out of necessity by the Order of the Lion during the 2nd War. It is said that only those pure of heart can truly wield the hammer. Magic Weapon. The Hammer of the Lightbringer is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The hammer also functions as a Defender, a Holy Avenger, a Mace of Disruption, and a Talisman of Pure Good. Blessings of The Lightbringer. If you are a cleric or a paladin attuned to this Weapon, you gain the following benefits:
Aiding Allies. The weapon has 15 charges and regains 2d4 + 3 expended charges daily at dawn. If you control this weapon, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 20) from it: Banishing Smite (2 charges), Greater Restoration (2 charges), Heal (6th-level version, 3 charges), Word of Recall (5 charges), Lesser Restoration (1 charges), Mass Heal (6 charges), Power Word Heal (6 charges), Remove Curse (1 charges), Resurrection (4 charges). Curse. The weapon bears a curse that affects any non-good character that becomes attuned to it. Even if the attunement ends, the curse remains. With each passing day, the creature's alignment turn to Lawful Good.
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