Uron Delpear (3.5e NPC)
From D&D Wiki
King Uron Delpear is the King of Ghikva and the Allied Lands also known as Ghikva.
The King of The Kingdom of Ghikva, as well as the King of the Allied Lands of Ghikva, is the Great Uron Delpear the Third, called by his people Uron the Black. He is the third of his dynasty, and like his fathers, a black dragon.
His son Drubai leads a secretive society in the Frell Mountain Range and is bent on overthrowing his father. Drubai, along with friend and heir to the throne of Malsvir Prince Thraun, have a warlike ideology and a new vision for the future of Valgora. However, the common Ghikvan only knows that Drubai is not seen much these days.
|Male black dragon racial|
|LN Huge Dragon (water)|
|Init/Senses||+4/darkvision 120ft, blindness 60ft, low-light vision; Listen +36, Spot +36|
|AC||35, touch 8, flat-footed 135|
|hp||350 (28d12+168 HD)|
|Immune||acid, magic sleep effects, paralysis|
|Speed||60ft, fly 150ft (poor)|
|Melee||bite +36 (2d8+10) or bite +36 (2d8+10, 2 claws +34 (2d6+5), tail slap +34 (2d6 +15), 2 wings +34 (1d8+5) or|
|Melee||bite +36 (2d8+10) or bite +36 (2d8+10, 2 claws +34 (2d6+5), tail slap +34 (2d6 +15), 2 wings +34 (1d8+5)|
|Ranged||breath weapon 100-ft. line (18d4 acid, reflex DC 30 half|
|Atk Options||breath weapon, power attack, quicken breath|
|Abilities||Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16|
|Feats||Alertness, Combat Reflexes, Dire Charge, Flyby Attack, Improved Initiative, Multiattack, Power Attack, Quicken Breath, Spellcasting Harrier, Wingover|
|Skills||Bluff +13, Concentration +16, Diplomacy +15, Hide +2, Intimidate +36, Knowledge (arcana) +16, Knowledge (geography) +13, Knowledge (local) +13, Knowledge (nature) +13, Listen +36, Move Silently +31, Search +34, Spellcraft +20, Spot +36, Swim +28|
|Patron Deity||Dragon Gods|
Breath Weapon (Su): 100-ft. line (18d4 acid, reflex DC 30 half
Water Breathing (Ex): King Delpear can breathe underwater indefinitely and can freely use his breath weapon, spells, and other abilities while submerged.
Corrupt Water (Sp): Once per day King Delpear can stagnate 10 cubic feet of water, making it become still, foul, and unable to support animal life. The ability spoils liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of King Delpear’s frightful presence) or become fouled. This ability is the equivalent of a 1st-level spell. Its range is equal to that of the dragon’s frightful presence.
Charm Reptiles (Sp): King Delpear can use this ability three times per day. It works as a mass charm spell that affects only reptilian animals. King Delpear can communicate with any charmed reptiles as though casting a speak with animals spell. This ability is the equivalent of a 1st-level spell.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+15 points bludgeoning damage, and must succeed on a DC 30 Reflex save or be pinned.
Darkness (Sp): 3/day - as darkness, but 90-ft. radius. Caster level 9th.
Frightful Presence (Ex): 370-ft radius, HD 27 or fewer, Will DC 27 negates.
Other Spell-Like Abilities: 1/day—plant growth, Caster Level 9th.
Spells: As 9th-level Sorcerer
Sorcerer Spells Known (6/7/7/7/4; ave DC 13+ spell level): 0 - arcane mark, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance; 1st - burning hands, magic missile, shield, shocking grasp, true strike; 2nd- detect thoughts, false life, fog cloud, summon swarm; 3rd- dispel magic, nondetection, slow; 4th- Evard's black tentacles, polymorph.
Back to Main Page → 3.5e Homebrew → NPCs → CR 18
Back to Main Page → 3.5e Homebrew → NPCs → ECL 18
Back to Main Page → 3.5e Homebrew → Campaign Settings → Valgora → Allied Lands of Ghikva → Kingdom of Ghikva