Unseated Martial Artist Shinigami (Soul Society Supplement)

From D&D Wiki

Jump to: navigation, search

Unseated Shinigami[edit]

Medium humanoid (Pure Soul), any alignment


Armor Class 15 (Unarmored Defense)
Hit Points 21 (3d10 +6)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +5, Wis +4
Skills Acrobatics +5, Athletics +2
Senses passive Perception 12
Languages Common
Challenge 1 (200 XP)


Reiryoku. The Unseated Shinigami has 15 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest.

Stamina Points. The Unseated Shinigami has 8 stamina points. Whenever they use a stamina point, it is spent. They regain all stamina points at the end of a short or long rest.

Classical Swordplay. While wielding their Zanpakuto, the Unseated Shinigami gains a +1 to AC and their attack rolls so long as they are not wearing heavy armor or using a shield (already added on the sheet).

Hozuri. As part of a melee weapon attack, the Unseated Shinigami can spend 2 stamina points to grant the attack advantage, but cause it to deal half as much damage on a hit. They add 4 (1d8) to the attack roll.

ACTIONS

Zanpakuto. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage. This attack counts as magical.

Pounce. The Unseated Shinigami can spend up to 2 stamina points to get on all fours, and then charge for an attack. They move 5 times the amount spent and make an unarmed strike. On a hit, the creature takes +1 additional damage per 5 feet traveled by the Unseated Shinigami, and must make a DC 12 Strength saving throw. On a failure, they are grappled by the Unseated Shinigami.

The creature has disadvantage on this saving throw if their passive perception is lower than 16.

Reiraku. The Unseated Shinigami can spend 2 reiryoku to start concentrating. If they don't lose concentration until the beginning of their next turn, a lot of ropes will appear indicating the locations of souls within 150 feets of them. The ropes last until the end of their turn, in which they can spend a free action to grab one of them, gaining knowledge of the exact location of said soul.

BONUS ACTIONS

Sandbag Beat. Immediately after taking the attack action, the Unseated Shinigami can spend 2 stamina points to make two unarmed strikes.

Spiritual Evasion. The Unseated Shinigami can spend 2 stamina points to take the Dodge action.


Unseated Shinigami are academy graduates who just joined the gotei 13. They have no authority over other shinigami, and follow orders from their superiors such as Seated Shinigamis or Lieutenants. They are sent on missions to the living world to purify the souls of hollows and help souls who have difficulty passing on before they become hollows.

Reiatsu Level

The Unseated Shinigami's reiatsu level is 3.

Soul Traits

Invisible Force. The Unseated Shinigami is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Unseated Shinigami can see creatures with the Invisible Force feature.


Back to Main Page5e HomebrewCampaign SettingsSoul SocietyBestiaryUnseated Martial Artist Shinigami

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Bleach franchise, and/or include content directly affiliated with and/or owned by Tite Kubo. D&D Wiki neither claims nor implies any rights to Bleach copyrights, trademarks, or logos, nor any owned by Tite Kubo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: