Type-1 Medical Unit (Shinobi World Supplement)
Wondrous Item (Shinobi-Ware), Rare (requires attunement) Developed during the New Era, Shinobi-Ware implants directly succeeded shinobi gauntlets, trading off variety of uses with ease of usage. After attuning to this item, you and any other creatures that spent the same Short Rest assisting you, during which they can not attune to any other magic items, must attempt a DC 18 Intelligence (Medicine) check. If any check succeeds, you attune to this item. If all checks are a failure, the implantation fails and you gain 1 level of exhaustion. After implanting this item once, you can attune and unattune to this weapon normally. Still a prototype, the Type-1 Healing Unit requires the user to have the Healing Jutsu feature. While you are below half your hit points, including while at 0 hit points but not while dead, you automatically use Healing Jutsu on yourself at the end of each of your turns, spending 1d4 hit points. Additionally, you gain Ninja Art: Poison Fog, and may use it as a bonus action. |
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons