Tsuchinoko (Metal Gear Supplement)
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Tsuchinoko[edit]
Small beast, unaligned Armor Class 14 (natural armor)
Saving Throws Dex +4, Con +4 Hoop Roll. The tsuchinoko can take the dash action as a bonus action, but can not take the Attack action on the same turn. Unfindable. Creatures can not have advantage on Perception or Investigation checks to locate the tsuchinoko, and features that automatically reveal the location of a creature fail to do so against it. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target must make a DC 15 Constitution saving throw. On a failure, they take 4 (1d4 + 2) poison damage and are poisoned for 1 minute. On a success, they take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. On a failure, they take 4 (1d4 + 2) poison damage. Spring Jump. The tsuchinoko flies up to 15 feet in a straight line.
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A creature of legend, tsuchinoko are a species of exceptionally-wide venomous snakes. Despite rumors of tsuchinoko existing from Japan to Eastern Europe, they are largely considered cryptids; nonexistent creatures only existing in rumor due to their extremely limited numbers and ability to remain hidden (traits that may be related). It's widely believed that Big Boss himself is the only person to have ever caught a live tsuchinoko. |
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