Tlincalli Swarmlord (5e Creature)
Tlincalli Swarmlord[edit]
Huge monstrosity, neutral evil Armor Class 16 (Natural Armor)
Saving Throws Dex +5, Con +8, Wis +8, Cha +4 Spellcasting. The tlincalli is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The tlincalli has the following cleric spells prepared: Cantrips (at will): resistance, thaumaturgy, toll the dead Rampage. When the tlincalli reduces a creature to 0 hit points with a melee attack on its turn, the tlincalli can take a bonus action to move up to half its speed and make a sting attack. Tunneler. The tlincalli can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake. Poisonous. A creature that consumes the tlincalli's flesh or blood must make DC 16 Constitution saving throw. On a failed save, the creature takes 18 (4d8) poison damage and is poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much damage. ACTIONSMultiattack. The tlincalli uses its Frightful Presence. It then makes two attacks: one with its greatsword and one with its sting. Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Frightful Presence. Each creature of the tlincalli's choice that is within 120 feet of the tlincalli and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tlincalli's Frightful Presence for the next 24 hours. BONUS ACTIONSMad Burrow. The tlincalli's burrowing speed doubles but it takes 2 (1d4) slashing damage for every 5 feet is burrows beyond 20 feet until the end of its turn. REACTIONSPoison-Barbed Armor. When a creature within 5 feet misses the tlincalli with a melee attack or when the tlincalli fails to escape a creature's grapple, the tlincalli makes a sting attack against the creature. |
Roughly one in five tlincalli diviners receives a message from their tremorsense when they reach adulthood. While the nature of this message is unknown, it is ostensibly a terrible one that compels the tlincalli to burrow deep into the stone on its own, leaving its military or ritual duties behind. When it returns, it does so not as a diviner, but as the highest seat of honor a tlincalli can hope for; a swarmlord. |
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