Tlincalli Diviner (5e Creature)
Tlincalli Diviner[edit]
Large monstrosity, neutral evil Armor Class 15 (Natural Armor)
Saving Throws Wis +6, Cha +2 Spellcasting. The tlincalli is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The tlincalli has the following cleric spells prepared: Cantrips (at will): resistance, thaumaturgy, toll the dead Rampage. When the tlincalli reduces a creature to 0 hit points with a melee attack on its turn, the tlincalli can take a bonus action to move up to half its speed and make a sting attack. ACTIONSMultiattack. The tlincalli makes two attacks: one with its quarterstaff and one with its sting. Quarterstaff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands. Sting. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. BONUS ACTIONSMad Burrow. The tlincalli's burrowing speed doubles but it takes 2 (1d4) slashing damage for every 5 feet is burrows beyond 20 feet until the end of its turn.
|
Roughly one in five tlincalli are born able to feel the workings of the gods through the rumbling of the ground. These diviners act as military commanders, leading groups of at least five others in patrols and raids, and leading entire hive-city segments in worship of their pantheon. Roughly one in five diviners metamorphose into a swarmlords. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Maztica → Maztica's Monsters