The Unforged (5e Equipment)
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Weapon (Greatsword), Artifact (Requires attunement by a Lawful Good Creature)
A long time ago, a dragon there was to be found in a city-state that lies in the east of a world named Teyvat. Not a dragon that soared the skies, but one whose abode was the mountains. Indeed, this ancient dragon of stone was as large as the very mountains it called home. The legends say that it slumbered under the moonlit tree, seeming not at all unlike the surrounding hills. But when it awakened, even the tiniest movement, or the slightest stretch... That would cause the earth to tremble and shake. Then, Rex Lapis, The Geo Archon came before the dragon, seeking to stop the earth's quailing. They say that for a long while, the land knew peace, And that Rex Lapis gained another comrade by his side. But in the end, the union of dragons, gods, and men was perhaps not to be... The dragon was sealed in the bowels of the earth. Fearing the ire of the gods and the adepti, The Geovishaps, who once heeded the trembling of the rock and wrought havoc alongside the dragon, Fled into the roots of the mountains. But as millennia passed, the dragon began to stir once again... The legends hold that those who triumphed over the dragon stabbed this sword into the ground next to the giant tree that subdued the ancient dragon. As one of the seals, monsters and malevolent mortals would be unable to touch it. Indeed, if the legends are true, only those with hearts as pure as clear mirrors could even come near it. Yet, if those legends are true, how did this sword come to be lost?
Magical. This weapon is considered magical for the purposes of overcoming resistance. DormantWrath of the Archon You gain a +1 to attack and damage rolls made with this magic weapon and on a hit, this weapon deals an extra 1d6 force damage. Unbreakable Edge This weapon cannot be broken by any means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Bane of Evil Any Evil aligned creature or Monstrosity attempting to wield The Unforged must make a DC 30 Charisma saving throw check. On a fail, they will take 5d10 Force damage, 5d10 Psychic damage, be forced to drop the blade, and be knocked back 10ft from it. On a successful roll, they are able to wield the sword, but they will continuously take 3d10 Psychic damage each turn until they drop the sword. This damage to evil or monstrosities cannot be reduced nor resisted by any means. Additionally, on hit, any evil Aligned creature or Monstrosity which takes damage by an attack involving this weapon will take an additional 2d4 Force damage. AwakenedRecommended Level: 10th Level Wrath of the Archon You gain a +2 to attack and damage rolls with this weapon and on a hit, this weapon deals an extra 2d6 force damage. Unbreakable Edge This weapon cannot be broken by any means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Bane of Evil Any Evil aligned creature or Monstrosity attempting to wield The Unforged must make a DC 30 Charisma saving throw check. On a fail, they will take 5d10 Force damage, 5d10 Psychic damage, be forced to drop the blade, and be knocked back 20ft from it. On a successful roll, they are able to wield the sword, but they will continuously take 3d10 Psychic damage each turn until they drop the sword. This damage to evil or monstrosities cannot be reduced nor resisted by any means. Additionally, any evil Aligned creature or Monstrosity which takes damage by a melee attack involving this weapon will take an additional 3d4 Force damage. Stand Agaist the Tide As a bonus action, while wielding this weapon, you may grant yourself temporary HP of 1d8 +your Constitution modifier. You may only use this feature a maximum of three times per long rest. ExaltedRecommended Level: 16th Level Wrath of the Archon You gain a +3 to attack and damage rolls with this weapon and on a hit, this weapon deals an extra 3d6 force damage. Unbreakable Edge This weapon cannot be broken by any means. Additionally, if it would be targeted by an effect that would destroy a weapon, such as a Rust Monster's Rust Metal trait or Antennae action, it instead ignores it. Bane of Evil Any Evil aligned creature or Monstrosity attempting to wield The Unforged must make a DC 30 Charisma saving throw check. On a fail, they will take 5d10 Force damage, 5d10 Psychic damage, be forced to drop the blade, and be knocked back 30ft from it. On a successful roll, they are able to wield the sword, but they will continuously take 3d10 Psychic damage each turn until they drop the sword. This damage to evil or monstrosities cannot be reduced nor resisted by any means. Additionally, any evil Aligned creature or Monstrosity which takes damage by a melee attack involving this weapon will take an additional 4d4 Force damage. Stand Agaist the Tide As a bonus action, while wielding this weapon, you may grant yourself temporary HP of 1d10 +your Constitution modifier. You may only use this feature a maximum of three times per long rest. Golden Majesty Whenever you gain temporary HP increase the amount gained by your proficiency bonus. Additionally, while you have temporary HP and are wielding this weapon, any force damage dealt by this weapon is increased by an extra dice. |
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