The One Ring (3.5e Equipment)

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Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie.

The One Ring appears to be a plain golden ring, and is just that until put on. Then the user gains Greater Invisibility, Greater Spell Immunity, and Nondetection, which lasts until taken off. The user cannot be seen even with See Invisibility or True Seeing. However, the Dark Lord Sauron can see the wearer whenever it is put on.

The Ring is intelligent (Int 26, Wis 18, Cha 26, Ego 60), has a special purpose of Defeat/Slay All (dedicated power: +2 luck bonus on attacks, saves, and checks), and is Lawful Evil. It can be used by creatures of any alignment.

Only Sauron can use it to its full power, which he will use to blanket the land in darkness, and will do anything to get it back. It can only be destroyed in the volcano Mount Doom, where it was forged.

Finally, due to its evil capabilities, every time a person puts on the One Ring, they must make a DC 10 will save, or become Evil for the duration of the wearing of the Ring as Sauron's eye bears upon them. The DC of the Will save is increased by 1 each time that the Ring is put on. Also, if someone puts on the Ring in the presence of a Nazgul, they must make a Will save (10 + Nazgul's Charisma Modifier) or attempt to bring the Ring to the Nazgul by the quickest means possible. This DC increases by 1 as well each time Ring is worn.

If the Ring is possessed for a long amount of time (many years), it begins to wear upon the user. Their alignment gradually changes to C/E.


Back to Main Page3.5e HomebrewEquipmentMajor Artifacts
Back to Main Page3.5e HomebrewEquipmentMagical Rings

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