The Eden (5e Equipment)

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Gargantuan watercraft (keelboat, 50 ft. by 20 ft.)


Creature Capacity: 3 crew, 4 passengers
Cargo Capacity: 0.5 tons
Travel Pace: 4 miles per hour (96 miles per day)
Cost:
Weight:


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 12 (+1) 0 0 0

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious



Actions

On its turn, The Eden can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.

Move. The keelboat can use its helm to move with its oars or sails.

Hull

Armor Class 14
Hit Points 85 (damage threshold 8)

Control: Helm

Armor Class 12
Hit Points 45
Move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.

Movement: Oars

Armor Class 12
Hit Points 75; -5 ft. speed per 15 damage taken
Speed (water) 20 ft.

Movement: Sails

Armor Class 12
Hit Points 40; -5 ft. speed per 15 damage taken
Speed (water) 30ft.; 20 ft. while sailing into the wind; 40 ft. while sailing with the wind

Similiar to a Keelboat, though is a tad smaller but also quicker, this ship is relatively ordinary. It currently possesses no weaponry, and shares similar statistics to a keelboat. However, this ship can be upgraded at later points. Any permanent modifications will be added to this stat block by the DM.

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