The Bulwark (5e Equipment)
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weapon (greatsword), artifact (Requires attunement)
I recognized him from the security footage... he was the one who blew the cargo hatches open. He was the one who killed everyone.- sole survivor of the crash of the UES Contact Light
Information on Providence and Mithrix is few and far between, and even then most of it is theoretical. This makes most information on them unreliable at best.
Once, on the planet of Petrichor V, lived two brothers. No one knows who created them, if they were created in the first place, or how they got there, but there is some undeniable link between the two.
The younger brother, Providence, was content in his life. He did not aspire to explore or create, unlike his brother who pushed him to, but instead protect the creatures of the planet.
His brother despised his actions. He saw their home as a prison, the things Providence welcomed as pests. He created the teleporters once simply as a means of travel, but now he sought them as ways to escape. When these greater teleporters were made, he could convince him to go with him, and leave the planet.
It is not known why, but after Providence refused, Mithrix left for the moon of Petrichor V, where he waited for his brother to die.
The Bulwark is a massive, oversized greatsword. Made of an unknown bright cyan metal, the blade is completely smooth, the handle just a simple grey rod.
Recharge. The Bulwark does not have charges, but individual traits recharge on their own. If you use a feature with recharge, you cannot use it until it recharges. Roll 1d6 at the start of your turn for every feature on recharge, and if you roll within the success range, you regain that feature's use.
Magical. The Bulwark has a +1 to attack and damage rolls.
Warp. (Recharge 5-6) Instead of moving, you can teleport up to 60 feet. The location you teleport to must be 10 feet beside a creature.
Shatter. (Recharge 6) When you take the attack action when you are touching the ground, you can cast earth tremor (DC 16) as one of these attacks.
Stalwart. While you are below half your hitpoint maximum and holding the Bulwark, your AC increases by 2.
Destroying the Bulwark. The Bulwark can only be broken by the fracture wielded by Mithrix.
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