Tear Gas (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

PL 5 Thrown Explosive Grenade

Damage see1 Critical
Damage Type Reflex DC
Size small Weight 1 lb.
Range Increment 10-15* ft. Burst Radius 30 ft.
Purchase DC 12/TU 120/caps Restriction Uncommon
  • after 3 turns it goes to a radius of 15ft

1. if in could make a fort save (dc 25) if failed blind and stunned for 2d6 rounds gas mask is immune and a wet cloth held over eyes nose and mouth adds a +2

Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsFalloutEquipmentWeaponsExplosives

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!