Talk:Vampire Assassin (5e Class)

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Alot of the changes made to this class make very little sense. The wording is confusing and the formatting is different.

The overall balance has been disturbed.

Anastacio (talk):I was responsible for the changes in wording and formatting. What changes did you think were unbalanced or confusing? - 23:02, 21 October 2020 (MDT)

Mainly the wording, Certain words have been misused like knight instead of night, there are a few others, going to do some changes soon :) The bladed fingers were a separate skill to unarmed strikes so that the player held choice over lethal / non lethal, however your edited made it to just be lethal, The healing change to the regeneration was quite a good touch, the You have to drink blood each knight to keep your powers sounds like you'll become human if you don't sustain yourself?

other than a few grammatical errors it was insightful and I thank you for your assistance.

Anastacio (talk) 00:28, 22 October 2020 (MDT):So, about the grammar, yeah, that's a problem i have haha. I'm not a native English speaker, so, sometimes i mix it up some words. My idea with the power loss was create some limitations on the use of features. You remain a vampire, but weakened. I'm glad you liked the regeneration and some of my edits :D.

Mhm! Using a hit die is a better idea than creating a unique resource for it, allows for better management ^-^

Anastacio (talk) 19:15, 6 November 2020 (MST) : The class is overpowered in its current state. I would balance myself, but i decide to let you know before. The current average damage of your class is 84 damage per turn, which is higher than any other class. 2d10 is crazy strong for damage, twice the damage of the monk. Twice the dex modifier increase the damage of all 4 attacks. And you gain attacks fasters and earlier than the fighter, despite extra attacks being the core feature of the fighter. And i didn't even look other issues.

NightWolfy That should do it ~ Additionally, Fear not Monks still do a ton when they flurry, more so than this <3

Anastacio (talk) 11:03, 8 February 2021 (MST) I'm afraid that this is still to much. You have reduced the average damage in 2 per attack, which means that now the average damage of your class is 84 - 8 = 76, which still is overpowered. About the monk, even a monk with infinite ki points and using flurry of blows every round would still deal less damage than this class. Also, the issue of getting attacks earlier than the Fighter persists, coupled with other issues:The ability to gain hit points without limits, the ability to "dual wield" the claws and adding twice the dex mod to the claws, further increasing the problem with overpowered damage and so on.


NightWolfy adding twice the dex mod?

Blood of The Chosen. Also, since I'm here, I suggest looking at the base classes, specifically fighter. Four attacks is their capstone, this class gets even more stuff at that level. --SwankyPants (talk) 17:51, 8 February 2021 (MST)


NightWolfy Oh holy hell, I didn't add that part o.o Removed that ~ Removed the Extra Attack scaling.