Talk:Slabsword (5e Equipment)
Balance[edit]
Howdy, Someone. Stabilizing was partially created as a solution to the loading problem. In order to use this weapon, you have to be rooted in place, making the reach necessary to have any hope of ever hitting anything, and the extra damage necessary to make hitting anything worthwhile.--Ref3rence (talk) 19:45, 31 January 2021 (MST)
First of all, it's 404. Second of all, Stabilizing seems a bit too debilitating now that I look at it in more detail. I personally think that it should be an attack action. Someone404 (talk) 07:02, 1 February 2021 (MST)
- I've considered this a couple of times, but never got around to actually wording the change in a satisfying way. Regardless of which version we go with however, that still leaves this item on the non-! side of the equipment page. --Ref3rence (talk) 08:39, 1 February 2021 (MST)
- Minor addendum, I'm also considering changing it from lasting until you move to until you move more than 5 ft., which would still be debilitating but would also allow for a slight amount of variety (and realism IMO). I'm still not 100% sure on this change however, so I'll hold off until another pair of eyes looks at it. --Ref3rence (talk) 08:44, 1 February 2021 (MST)
Hello all,I've changed the damage numbers of the sword from 2d8 to 2d10,to do this I've looked at a couple of factors that range from per attack action and per turn average damage and this is the most reasonable number I came up with,a fighter with maxed strength and 3 attacks will do 3 less damage the first turn he hunkers down to hit something,9 more damage the second turn he hasn't moved and is still able to attack,and 12 more damage every turn after,with how the game and dice work I believe this is as balanced as the weapon can be now,and I believe that in this state,it is an unwieldy weapon that in specific circumstances can achieve great effect,which is exactly,which seems to have been the design goal of the weapon to begin with,if the mechanics of Stabilizing ever change,this weapon might be balanced again,but at this point I think this is as close as we can get to balanced Vladulenta (talk) 10:20, 1 February 2021 (MST)
- Setting up a weapon, at least as written, doesn't require an action. The only requirement is not move more than 5 feet per turn, which means that any character could make attacks as part of the action or reaction as normal. So, unless the ruling on stabilization specifically states the number of attacks you can make with such weapon is reduced, 2d10 damage is far too much. Anastacio (talk) 10:12, 5 February 2021 (MST)