Talk:Ripper (5e Subclass)
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Balance[edit]
This class isn't overwhelmingly broken, but the {{Needsbalance}} is warranted for at least a couple reasons:
- This class gets "expertise" on weapon attacks, which alone breaks the Bounded Accuracy concept of 5e.
- More than just a couple schools, this class gets all spells available to both warlocks and wizards. Aside from this feature feeling very forced and out-of-place with the rest of the class, this is of questionable balance at best. The wizard spell list alone includes low level spells like misty step, haste, and counterspell that are exceptionally powerful in the hands of a class like this which doesn't rely on using its actions to cast spells. This alone arguably makes it a better less-than-full-level caster than any SRD class. This Spellcasting feature is also lacking many details it should include, such as whether spell slots are restored after a short rest (like a warlock) or a long rest (like a wizard).
Aside from these balance issues, the class overall just seems like a strange variant of rogue. Many of the features are the same but renamed or slightly tweaked. The main difference is just that this class gets the two noted huge benefits plus a couple other seemingly random things like "Soul Slice." Being a "strange variant" in of itself isn't a reason for a maintenance template, but I can't help but feel this class would be better suited to be a roguish archetype instead. - Guy 19:31, 14 September 2018 (MDT)
- Well that's a valid point. It was created off rogue after all. But that was prior me knowing how to make archetypes --Yanied (talk) 19:03, 15 September 2018 (MDT)
I think the above issues have been addressed. --Yanied (talk) 21:17, 19 September 2018 (MDT)
- It's definitely improved since the last time I reviewed it. Some things are a bit peculiar, but perhaps the {{Needsbalance}} template I placed is no longer warranted. Feel free to remove it. To highlight a couple peculiar things, though:
- The class could reasonably have a +2 to AC at mid levels, but "double coat" honestly seems very strange conceptually.)
- "One With the Shadows" seems... odd. Underpowered for this level, really. Unless your roll was particularly low, it seems like at this level it would be better to just take the Hide action. Your "average" Dexterity (Stealth) check, assuming you invested in the ability score and skill, would be 21. That is significantly higher than 18. I did write something on the subject before—maybe User:Guy/Stealth— would help? Alternatively you could just cast invisibility on yourself at will, which seems like it might be apporixmately what this feature is trying to do.
- When you multiclass into ripper, you become proficient in Stealth, but you don't actually need to be proficient in this skill if you start as a ripper at 1st level.
- Some of the formatting doesn't follow 5e precedent. E.g., the silence spell is best stylized as silence, and the names of ability scores like Dexterity should always be capitalized. More about this is detailed in Help:When to Italicize and Capitalize.
- Overall, though, I think these are good improvements. Someone using this class as it is could fit into a party of first-party classes reasonably enough. - Guy 21:33, 19 September 2018 (MDT)
- How does Cloak of Darkness work? Do you get it all at level 11, or do you get it at the level it says? Name-less (talk) 06:52, 21 September 2018 (MDT)
Thanks for the above advice--Yanied (talk) 14:27, 21 September 2018 (MDT)