Talk:Orc (5e Race Variant)

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Looks like a good start, at some point I can go through with a fine toothcomb and fix grammar errors etc. Marasmusine (talk) 02:38, 30 May 2015 (MDT)


Several of the subraces seem over-powered. this becomes more true the further down the list one reads. Remember, the base traits include +2Str, +2Con; this limits the amount of raw power that can be put into other traits the race may possess. In this case, trimming down the subraces looks like one of the better options for balance. --Entropicscholar (talk) 12:58, 7 July 2015 (MDT)

-- Has been edited so that there is more balance and the Orc's have been transformed into DnD Orc races. I believe that the Orog is the only one that needs some work done but the rest seem balanced.--Vladmere.Labefactum (talk) 02:36, 8 October 2015 (MDT)

-- Tidied some of the races up again hopefully it seems more appealing now. --Vladmere.Labefactum (talk) 20:44, 22 February 2016 (MST)

Why was Tight Grip added to the common orc? It seemed overpowered (1 extra die!) as it made the orc a lot better than the half-orc, also it doesn't make much sense as the stadart orc doesn't use large waepons. --Diogopell (talk) 08:55, 6 October 2016 (MDT)

Images[edit]

I've deleted the images per our image policy. Please find alternatives compatible with our license. This might be a good place to start. Marasmusine (talk) 04:00, 4 April 2016 (MDT)

fair call, i can't find anything that could replace them so i will leave pictures out of it.--66.249.82.189 03:53, 7 April 2016 (MDT)

The Deepest Depths of Orcish Suffering[edit]

Looking through the history tab, I'm not sure if there was ever a point where this race was good. The description is a plagiaristic copy of the one present in the Monster Manual, and the racial traits are a mess. Like so many races' traits, they've been bombarded with IP edits that overpower the race or add features which don't make any sense. Now that WotC has published rules for a playable orc race, is there really any purpose to this page? Is it too much to put up a Template:Delete? I just want to put this poor thing out of its misery. Maybe some of the more unique subraces can resurface as race variants or subraces in their own right, at least. - Guy (talk) 13:32, 9 June 2018 (MDT)

I agree; I'll throw a deletion tag up on the page. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 13:54, 9 June 2018 (MDT)
Well. I'm not sure if anyone will ever mind, but the plagiaristic copy from the Monster Manual (which in my edit summary I brain-farted into "Player's Handbook") was finally removed.
I slightly question the balance of these variant traits, but at least they're pretty reasonable now. - Guy 22:39, 25 September 2018 (MDT)
The text removed is also in 5e SRD:Orc, which is licensed under the OGL. Maybe if this page were placed under OGL it would be okay to put that back in? IANAL so I don't know a ton about the intricacies of copyright law and in what way it would apply there. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 09:01, 27 September 2018 (MDT)
To be honest I didn't know that text also appeared in the SRD, but, yes, that text would fall under the OGL. The OGL and GNU FDL are different licenses. I don't know all the nuances but it seems important to specify a page is under the prior (like the SRD) as opposed to the latter (like all other content on D&D Wiki). I believe putting a OGL disclaimer on this page would legally allow it to include that description.
If it's only going to be a verbatim copy anyway, though, one might as well just link to 5e SRD:Orc rather than copying the text. - Guy 09:24, 27 September 2018 (MDT)

Orog[edit]

I'm removing the {{needsbalance}} template from this page because, although gaining a free feat seems strong at first glance, the Orog doesn't get to choose what that feat is and so lacks the versatility that makes the variant human so strong. Additionally, the Tactical Genius trait along with the racial boost to Int encourages a martial orog character to use Intelligence as a tertiary ability score instead of the dump stat it usually is, which has virtually no synergy with the features of classes that aren't artificer or wizard (and if you do take those classes, you then lack uses for your racial str bonus). I agree that the current version of the orog is strong, but I don't think it's game-breakingly powerful like the yuan-ti pureblood, but rather fits in well with first-party races which are generally agreed to be powerful but balanced such as the variant human and the dwarf. — Geodude Chatmod.png (talk | contribs | email)‎‎ . . 13:25, 24 February 2021 (MST)

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