Talk:Mothman (4e Creature)
Delete Template[edit]
I have updated and completed this article (except for Encounters and I will post those in the next day or two). Please remove the "Delete Page" template, as it is no longer valid. -- Sepsis 14:17, 25 May 2009 (MDT)
Natural Invisibility[edit]
I think that Natural Invisibility should be a at-will power, not a whatever-that-is on the top. Aboleth11 12:47, 26 May 2009 (MDT)
- Its a "Special Ability". It is intended to be used only outside of combat as an encounter set up (so they can "lurk"). You will notice that the ability is near worthless once combat begins. Please playtest it, and try to use that in combat. You will see what I mean. -- Sepsis 12:54, 26 May 2009 (MDT)
- Yah, know this may be useful in my up coming camapaign I will be sure to get back to you with playtest info sepsis soon as it is used. ShadowyFigure 13:06, 26 May 2009 (MDT)
- Thank you. I playtest my creations myself multiple times, but I really apprieciate when others do the same and give me feedback. I really find its the only way to truely find issues, or put to rest any that may appear to exist. Again thank you. -- Sepsis 13:09, 26 May 2009 (MDT)
- Its no problem I'm looking for some freaky looking creature anyway, half moth half man sorta cuts it :P, also makes it less time consuming to prepare my sessions, in between exams and campaign setting stuff. ShadowyFigure 13:23, 26 May 2009 (MDT)
Encounter Groups[edit]
Well after some thought, I really think making Encounter Groups for a Solo monster is kind of pointless. But if any one has any suggestions as to what I could put in that heading let me know. -- Sepsis 15:43, 26 May 2009 (MDT)
- Solo monster are listed with encounter groups in the MM, but I don't have any suggestions for the moth man.ShadowyFigure 16:35, 26 May 2009 (MDT)
- And in the urban legend he is always alone. So I still think I'll forgo them. -- Sepsis 06:09, 27 May 2009 (MDT)
Playtest[edit]
Playtesting mothman. It's beating up my PCs ;) Aboleth11 13:16, 27 May 2009 (MDT)
- I'm really thinking about moving Natural Invisibilty as you had suggested, either way it work work the same and it may work better presented that way. Yeah I think I will. BTW, tell me how the playtest goes. -- Sepsis 15:36, 27 May 2009 (MDT)
- I finished my playtest. The PCs beat the mothman but narrowly. It reduced the bard to 1 hp twice. I think its pretty well balanced though you should consider changing its role to skirmisher. I know its a lurker cuz of that Natural Invisibility thing but it kept using Swooping Claws on the PCs and that's definitely a skirmisher thing. Next encounter is two digesters and an otyugh followed by a ghost ship full of sea drowned. Aboleth11 09:11, 28 May 2009 (MDT)
- I was curious about the make-up of the party, and yes I've been thinking about the role but again I like the stats they so far have worked well for me. If it (being a Lurker) seems to cause any play issues I may have to change it, but if it works well I may have to leave it. -- Sepsis 13:13, 28 May 2009 (MDT)
- My party consists of: A Swordmage, A Bard, A Rogue, A Avenger and a Wizard I'm playing solo for my playtest (I can't find a decent group anywhere within 20 miles).
- I'm going to start posting my playtest results in the digester discussion.
Crypto Adventures[edit]
You can always use this and the Chupacabra, and the Sasquatch to build a series of "Monster Hunters" type adventures. Just an idea. -- Sepsis 15:51, 27 May 2009 (MDT)
- Interesting but I've right now my adventure is a sewer connecting to the ocean (thanks to digesters) then the PCs go onto a ghost ship (literally) and fight sea drowned. After they kill the crew the ship takes off for who-knows-where and that's about as far as I've planned. Aboleth11 18:17, 27 May 2009 (MDT)
- Cool, please let me know how it turns out. -- Sepsis 06:40, 28 May 2009 (MDT)