Talk:Inkling (5e Race)

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Here's some feedback. I'm not fond of the broad ability score bonuses, it encroaches on the versatility of humans and lacks flavour. For "Inkling Aptitude", the only way to increase ability scores is by reaching level 4, 8, etc. There are no "buffs" or items that do this. It's unlikely that the player would raise their dump stats anyway. I like "Ink Touch". For "Visitor", my main issue with allowing the PC to never die is that the PC will never die. It's difficult to threaten the PC if they can hurl themselves into any dangerous situation knowing they can just come back. Marasmusine (talk) 16:01, 12 October 2014 (MDT)

i agree with the visitor issue but i think you may have forgotten that whole suite of support spells like Bull's Strength and Cat's Grace. also there are a few major magic tomes that when studied for a week turn blank and give a permanant +2 bonus to various stats. And i've run into times where my sorcerer needed to boost up their Constitution with one of the support spells to survive poison. not being able to do that would have been bad...if you could die.—The preceding unsigned comment was added by Mordred the dark (talkcontribs) . Please sign your posts.
So perhaps the issue here is that you actually intended to make a 3rd edition race. 5e does not have Bulls Strength et al;. they've been replaced with the enhance ability spell which deliberately does not use bonuses (instead using the Advantage mechanic). Nor does 5e have the tomes. Marasmusine (talk) 09:07, 13 October 2014 (MDT)
I did not intend to make a 3.5 race. I intended to create a 5e Race. My brother and I came up with the concepts. As far as 'visitor' From my experiences playing tabletop, nobody really allows their characters to die anyway. If one death really ended your character, nobody would ever make it past level 5. You can be crit, fall into a trap, or just fight a boss who one shots you, which seems fairly common (especially back in 3.5, I'm new to 5e) So the whole being immoral thing doesn't effect as much as you would think. Another thing to mention, is the weakness of Visitor. They cannot be revived in battle, they do not get knocked unconscious, no mid battle rez to continue fighting. I was unaware the buffs like strength, splendor, grace ect had been removed from the game, it will require a bit of thought, however, the stats raised to 10 from Aptitude can never be increased, even with levels, at 4,8 ect, they remain at 10, which simply provides no benefits, or subtractions in skills, such as survival. I care not for 'encroaches on the versatility of humans' they gain +1 to EVERY stat, regardless of what it is. If he puts everything at 14, everthing bumps to 15, which is very powerful. Inklings do not have that much versatility. That being said, the race is designed to multiclass, which is the reason I set its ability scores as such. So you could select three stats to use. Such as dex, cha, and con, for a warlock (or another cha caster) dex fighter hybrid. If anyone has a balanced way to encourage people to multiclass with it, Id love to hear it. —The preceding unsigned comment was added by 2601:e:9080:566:c75:8c54:e590:37f3 (talkcontribs) . Please sign your posts.
The rate of PC mortality is dependent on the campaign, the players and the DM. If "nobody really allows their characters to die" (clearly you've never been in a 1e campaign :) ), then the Visitor trait is irrelevant, as that is a campaign-level decision. If death is a real possibility, then the Visitor trait is overpowered. Either way it needs to change or go away.
You can encourage multiclassing by using subraces. Marasmusine (talk) 07:06, 16 November 2014 (MST)
Okay, I've set the ability score bonuses to Charisma (because they are curious) and Dexterity (because they are small). If we still want to support multiclassing, we can try some subraces. I've also changed the Visitor trait so they can choose not to die (at the risk of remaining trapped in a non-corporeal form) Marasmusine (talk) 02:40, 2 February 2015 (MST)

i would like to help bring this page to the level at which this page needs to be. if you disagree bring this to my attention on my talk page Flame19 (talk) 10:25, 21 December 2017 (MST)

The proficiency in a downtime activity makes sense if I click and read the activities, which actually have goodies to being proficient in them, but only when the variant rule is being used. I'm not sure about the need for subraces.--Yanied (talk) 18:49, 21 January 2019 (MST)

I trust the previous edits by Marasmusine to still be usable in a campaign. Other than that, I beefed up the lore a bit and hopefully it is up to standard to be played then.--Yanied (talk) 18:51, 21 January 2019 (MST)