Talk:Grum's Stinky Steed (5e Spell)
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Ok I appreciate the help with the rewrite, I added some more balancing rules, especially the limiting of the Hit Dice. Now the Stinky Steed cannot have more HD than the caster.
Please refrain from further rewrites until I get everything dialed in balance wise..
Also I HAVE listed the classes that could possibly use the spell.. Of course in the case of Druid or Paladin, they would need to be a specific archetype of the class to to use the spell.
In the case of an artificer, I suppose he could almost make an undead construct out of the corpse..
~El Tres 6:49 2/3/2021 (I forget how to sign discussions..)
I put a design not at the top to address the class issue. Thanks for pointing that out
~~El Tres
- You can sign your posts by typing a pair of dashes (-) followed by four tildes (~), which will automatically record your username and the date/time of posting. I would also note that this is a community wiki, and everything posted herein can and will be edited by any user. If it is determined that said edits were beneficial, they will be kept, and if it is determined that said edits were detrimental, they will be reverted. That is simply the way a wiki works.
I would also note that simply removing two of the nine potential casters of a spell does not exactly constitute proper class casting information. Adding a spell to a spell list implies that it is accessible to all beings with access to that spell list - all paladins, all artificers, all druids and warlocks. I would highly recommend looking through the 5e Spell Design Guide for reference to class casting information, as well as general spell power level. As an additional reference, you may want to look up Find Steed (5e Spell), which has essentially the same role as what this spell is attempting, though it goes about it in a somewhat less... macabre manner. --Nuke The Earth (talk) 20:43, 3 February 2021 (MST)
"Once the Stinky Steed is raised it is considered Undead, and has all the advantages and disadvantages of being so."
Quick problem with this, creature templates. The whole deal of making it skeletal/zombified is that the creature template then applies, which makes them undead. This part of the text is pretty redundant. Same with the "wish or similar effects" bit, as player's don't have similar effects to wish, so it's just wish. The "similar effects" leaves it open to interpretation which is generally a bad thing for spells. --SwankyPants (talk) 20:59, 3 February 2021 (MST)
- Hello guys,
Earth nuke, I apologize for the delete on your edit, I was working on the large edit while you posted it and you changed the page before I could fix the edit, so I just copy and pasted what you wrote onto the edit that I made, because everything I was working on got superseded by your edit. I then fixed the Paladin and Druid situation with a design note. Obviously the find steed spell has a different application than the intended use of this spell. After all this is my spell, that I made.. I am happy to accept any help and suggestions in making it better, but I won't accept people hijacking content that I create. I don't do it with anything you make and I hope that you wouldn't do it to anything that I make.
Swanky Pants I thought your edit was great, Thanks for that. I don't always know the proper order. Because there are 3 forms that the creature can take with this spell I just wanted to clarify that it is Undead from that point going forward and cannot be brought back to natural life.. yes, it is redundant, but it is there to guard against rules lawyers and exploiters that would try to find a way around this.
Wish is only one way you could fully revive the corpse, another spell could be Reincarnation, or Magic Jar, or other soul related Spell that transfers life force, such as trapping the spirit and then planting it in another prepared body, similar to how a lich is created. There are many very powerful magics out there other than Wish that can alter reality so much that a life force could be brought back naturally or artificially, this is home brew after all, we should never assume that the magic in a home brew is confined to just one spell.
Again, thank you guys for helping me. I appreciate the help very much.. I actually got the idea for this spell from the TSR Wizard Spell Compendium volume 1, and decided to adapt it to a more specific use in 5e. --El Tres (talk) 23:10, 3 February 2021 (MST)El Tres
- Just did an edit to clarify the other ways in which a steed could be raised again once it becomes a specter. Of course the official reincarnate spell only effects humanoids, so it would have to be a home brewed reincarnation spell related to animals or something, but I don't wish to elaborate on that. I also added the Magic jar spell, but there are several other spells like magic jar listed in the spell compendiums, so it wouldn't have to be that exact spell So, I've left it at the DMs discretion. --El Tres (talk) 23:36, 3 February 2021 (MST)El Tres
- You may have made this spell, but per wiki policy it can and will be edited by anyone who wishes to do so. I would refer you to the segment of text below the editor which states, and I quote, "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If this is not what you want, I would advise you to relocate this spell to your user page. I would also note that, even should someone edit this page into something completely different to its current state, that would still not be 'hijacking' the page, as, I once again remind you, anything submitted in a public namespace on this wiki belongs to the wiki - very specifically not to the person who made the page.
I do not say this to be rude or discourage you. I tell you this because it is a fact, and if this runs counter to your desires you would be better served not participating in this wiki.
Moving on from that, I mentioned Find Steed because it is a spell with the sole purpose of conjuring a mount out of thin air, and thus, this spell, which has the sole purpose of reanimating a mount, can be balanced against it. With only a cursory glance at Find Steed, we can see that this spell can be a 2nd level necromancy spell with a casting time of 10 minutes. We also see that there is no need to limit the ability of the spell to resurrect said mount, nor is there a reason to include a failure clause, or a method by which the mount in question can be permanently killed. This alone would cut down the spell's description significantly, making it far easier to understand and use it.
I hope this information helps you fulfill your vision for this spell, and I hope it enters a balanced, flavorful, and well-written state soon. --Nuke The Earth (talk) 00:09, 4 February 2021 (MST)
- You may have made this spell, but per wiki policy it can and will be edited by anyone who wishes to do so. I would refer you to the segment of text below the editor which states, and I quote, "If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here." If this is not what you want, I would advise you to relocate this spell to your user page. I would also note that, even should someone edit this page into something completely different to its current state, that would still not be 'hijacking' the page, as, I once again remind you, anything submitted in a public namespace on this wiki belongs to the wiki - very specifically not to the person who made the page.
- understood, I have no problem with people taking my spells and making their own versions of them, I put them here for a reason. They should make their own spell versions though, if they want to tailor it to their play style.
- I fixed the spell save to be constitution based so the more times the steed is raised the weaker it will be in saving against the spell, this makes good sense to me, because obviously it's vitality is fading each time it is raised.
- Do you think that the level is too low? Is that your problem with it? I could bump it up to level 4, but I thought the many disadvantages I presented and the fact that only one such creature can be raised at any one time allowed it to be more of level 3 spell. --El Tres (talk) 00:27, 4 February 2021 (MST)El Tres
- Your question tells me you haven't read what I wrote, or at least not entirely. I stated that it could be balanced against Find Steed, which is a 2nd level spell that takes about 10 minutes to cast. There's no need to throw in so many fancy mechanics, because at its core the spell serves the same purpose as Find Steed, except you reanimate a dead mount instead of conjuring one from nothing. I would urge you to read Find Steed (5e Spell) thoroughly and compare what it does with what your spell does, so that you can better understand what I'm saying. With that, it's very late here and I must call it a night. Do as you will. --Nuke The Earth (talk) 00:37, 4 February 2021 (MST)
- Yes, I understand your point but as I said before the find steed spell has a different use and also just conjures a "celestial, fey, or fiend", and yes that is an easier way to get a mount, but it also is very generic and honestly too simplified :/
- The purpose of this spell is to prolong the old mount's usefulness past life. My Wokan character, who's name is Grum, worships a patron "He-Who-Always-Rises" that values undying, resiliency, etc. so he created this spell so that his mount may serve him in that way as well. Also this spell adds considerable bonuses to STR and HD at the expense of some constitution and AC, so I feel it is an improvement in some ways over the level 2 spell and is justified being a level 3 spell. And it just dawned on me as I wrote this, I need to cap the STR bonus, or it will be completely insane G0d like being at 20th level, haha! I will fix that after I post this.. --El Tres (talk) 01:00, 4 February 2021 (MST)El Tres