Talk:Eredar (4e Race)

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Hmm, going off a gut feeling here, but this race is quite strong.

  • 7 speed (normal is like 6)
  • Dark vision
  • +1 to will
  • blanket bonus to all bloodied
  • -4 penalty to all against ongoing effects by you
  • corrupting fire uses a blanket "highest ability mod". The damage isn't that eye opening.

I'm wondering how this compares to 4e base official races. I feel this is just strictly better?--Yanied (talk) 19:51, 6 March 2024 (MST)


-[JohnSmith82] It is a little strong, I do agree. It was meant to be a sort of counter to one of my other races, the Draeni. It's more like a Thrikeen in terms of capabilities. Races got stronger after PHB1, with a few boosts, sort of like later essentials classes. A lot of races can also add extra things to them, for example like Shield Dwarves or Gold elves etc. Dark vision is a little strong, but it's a part of three races with this particular one having that feature. The -4 penalty to saving throws I can understand maybe is a little overpowered potentially, with the +1 to will as well. 7 squares is usually a little bit powerful, although the elf, thrikeen etc. also have this and a large amount of extra features. For example the thrikeen has 7 squares, an encounter power which allows them to attack three enemies, low-light vision and the ability to draw weapons quickly.

The highest ability modifier is kind of one of my personal changes to homebrew races, I prefer to make things highest ability modifiers generally as it simplifies trying to balance exactly which ability modifiers to use, or if you go off the beaten path your encounter power isn't totally useless. So if you decided to have a constitution based class, it wouldn't be totally useless. Fundamentally it's the same amount of damage, so in terms of balance it's not really worse per se. I also tend to add in that races qualify as other races for prerequisites so as to simplify, in an actual game, race qualifications as in the core handbooks and dragon magazines there's a lot of extra feats, paragon paths etc. for races and this makes it so I don't have to completely flesh out every single potential feature for them and can build in to the existing history of the game. I'm not tied to any particular feature of the race and do want to try to balance it while still retaining it's general power, but I'm not sure how to do it.
JohnSmith82 (talk) 09:28, 7 March 2024 (MST)

That does seem to be a trend in 3.Xe and 5e as well, where the later content produced is stronger either straight up or through versatility in options. The thri-keen is probably a good comparison for this race then. Darkvision vs lowlight, but a stronger encounter power on the thrikeen vs corrupting fire... I think a saving grace on the -4 penalty trait is that this race would need immediate access to a power that does ongoing damage, which I don't think the race itself has... I forget exactly common those sorts of powers are, though.--Yanied (talk) 13:41, 10 March 2024 (MDT)