Talk:Engineer, Variant (5e Class)
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On one hand, I want to playtest this because it looks awesome and amazing and I can play fantasy Iron Man. On the other hand, wow that's a lot to keep track of. Thanks for making this, though! Great use of images and formatting, too! --TheStoryEnthusiast (talk) 18:44, 6 July 2018 (MDT)
For whoever that keeps putting the "Dual Wield" in the S.T.E.A.M. Gauntlet - Please Stop. This is not intended for that device. If your DM allows it and you want to play it like that. Do it...But please stop changing the class mechanics.--SilverWritingPen (talk) 09:33, 13 October 2018 (MDT)
Hello. I do apologize for the consistent edits to the class. I was merely hoping for ways to ensure that this class keeps pace with the other classes I've seen. Balanced, not too overpowered, but definitely a small boost for late level play.
Hi, I'm new to this class, but it could use some buffing for combat, especially since it uses only a d6 for HP.
Indeed it does, random person. I'm working alongside the author of this page to see some nice improvements. Not just in combat, but in a few other areas as well. I can handle a d6 in health, but I do find the Energy can go pretty quickly if you're not smart about playing it. Glass (talk) 22:32, 29 December 2018 (MST)
Hey, so I've got a question for the Battletech level 20 ability. I get that you charge, but . . . How, there's no real stats as to how that would work mechanically. Unless we're talking about the Charger feat here. Just wondered because I'm about level 15 in the class. Glass (talk) 20:53, 7 January 2020 (MST)
Hey, about the S.T.E.A.M. Glove’s Grapple attack, is it possible to use it outside of combat as a sort of grappling hook to grapple up ledges or to grab things from afar?
The Flamethrower[edit]
With the flamethrower, do you have to spend the energy to do one of the abilities for it to actually do anything, or is there just an attack you can make with it?
Dead Levels and Standardization[edit]
First, i would like to compliment you for the amount of work you have put on this class, it is a pretty cool article. But i have some issues with it, mostly about the way you have designed the levels.
First, why this class has so many dead levels?
Second, why the subclasses don't gain features at the same levels? Each subclass gaining a feature at a different rate make it very hard to judge balance between then and in the class as a whole.