Talk:Brotherhood Assassin (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Kudo, & questions[edit]

Kudos for making one of the better, if not best, renditions of this fiction. The flavor is here and things are pretty balanced. Though I have some questions. Assassination is moot until level 9; not sure what others think but a small benefit seems appropriate for someone marked for assassination. (e.g. advantage on stealth checks tonhide from the creature, advantage on survival checks to track the creature, or deal 1d6 bonus damage when you score a critical hit on the creature.) At level 14, would it be better that you can leap up faith UP TO a certain height? For eagle vision, round counting isn’t ideal. If you’d consider; it lasts for one minute and you may do this a number of times equal to your wisdom modifier (or proficiency bonus). Anyway, wonderfully done. BigShotFancyMan (talk) 21:25, 4 September 2018 (MDT)


Yo, BigShotFancyMan!

I really appreciate it, man! I was really into the music that I was listening to while writing the page and it was such a blast taking a break and just writing this for fun! I'll definitely make those changes for you! :)

Sincerely,
EpicBoss99 (talk) 21:43, 4 September 2018 (MDT)

Odd Design Choices[edit]

From my personal experience, a lot of derivative material on the wiki(ESPECIALLY from video games) is awkwardly made to specifically fit the content, and this is pretty emblematic of the issue.

Brotherhood Armaments is probably the crux of this issue. I’ve got a personal vendetta against features that grant equipment, and this is a very good example. The robes could easily just be a bonus to hiding in crowds, and the hidden blade serves almost no purpose, other than “all the dudes in the game had them”.

Leap of Faith is also really strange, as a large part of it limits you to places you can land softly. This could probably just be a reduction to falling damage, and the ability to deal it to someone else when you land on them.

Eagle Vision is also, as the other things, weird. It should probably just be some kinda truesight with added bonuses, but even then, it’s outshined by just about every rogue subclass. Scouts get two sneak attacks, swashbucklers get attack rerolls with advantage, and I don’t remember what the assassin does but I know it was awfully crazy. This could probably benefit from either being earlier or just being much better.

Few odd things I’ve noticed. If you’re alright with it, I can try to improve on some of these issues. Thanks. --SwankyPants (talk) 10:09, 25 April 2021 (MDT)

Hey SwankyPants,
Yeah, I'm not sure if I want to make changes to this one. I've playtested it several times in games and I'm happy with where it is balance-wise. If you'd like to make changes, I'd suggest making a variant. I apologize, but thank you for your feedback. --EpicBoss99 (talk) 19:01, 1 May 2021 (MDT)
I'd rather never make a variant if I need to. I understand. --SwankyPants (talk) 22:52, 1 May 2021 (MDT)
Home of user-generated,
homebrew pages!


Advertisements: