Talk:Aztec Priest (3.5e Class)

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I think I can accuse you of practicing muchkinism. Honestly lets face it. This class is just wwwaaayyy... too overpowered. As the other three below me will say, weaken him by a lot I wouldn't say a bit. Good BAB and Saves you've got to be kidding me. The only thing I'll use this thing for is maybe for a bloody boss battle for those hardcore players. I wouldn't even dream of using this on my campaigns. Wait....5/5 for power, I think we should rethink the damn scheme and add balance also to add the total to 25/25.

—The preceding unsigned comment was added by gothicpanda (talkcontribs) 03:01, 17 March 2010 (MST). Please sign your posts.


Dude, they get cleric spells and are as powerful as a fighter in combat, seriously make HD a d6 and make only will good and fort and ref poor and lower the specials seriously, then you will have a class, sam kay?, aren't you sposed to be one of the dnd experts on this site? —The preceding unsigned comment was added by Zombiecow (talkcontribs) 02:28, 20 February 2008 (MST). Please sign your posts.

I've double and tripple checked it on the CCS, and it's fine. It hasn't got the proficiencies of the cleric. Remember the druid; same spellcasting, loads more abilities? And it isn't as powerful as a fighter; average bab and a small amount of rage does not make it as good as a fighter in combat. --Sam Kay 04:14, 20 February 2008 (MST)
The CCS also says that the cleric is 1 point weaker than the other classes; that the fighter, monk, and druid are all balanced with one another; and that the sorcerer is better than the wizard. As for being as powerful as a fighter in a straight fight...the class is a cleric with sneak attack, rage, good saves, evasion, uncanny dodge, and damage reduction. There's nothing preventing it from throwing up a buff or two, raging, and cleaning house. The only thing it's missing is turn undead for divine metamagic. Full spellcasters are already overpowered even without those full-casting progression PrCs; giving them more things to play with doesn't help things out. My tentative suggestions are to reduce the hit dice to d8s, lower their saves to the average progression, and cap their maximum spell levels to 6th or 7th level spells. At least that way it won't be able to call miracles, gates, and quickened divine powers + righteous mights. --Finfreeze 12:09, 16 March 2008 (MDT)
I'm with these guys. Hits like a cleric, casts spells like a cleric, rages like a barbarian, sneak attacks like thief, saves like a monk, and earns hit points like a fighter. I'd be tempted to say d4 hit dice if you didn't want to mess with the abilities, and even that might not be enough. Jota 22:57, 7 January 2009 (MST)
Sometimes I wonder how it is possible NOT to see such an obvious fact like that this class is overpowered in every direction possible.
So give it the rating you think it should have. --Ghostwheel 10:43, 4 September 2009 (MDT)


Formatting - 4/5: I give this a 4/5 on formatting because it does not link to the class features from the table, and it could use a few more links throughout. --Green Dragon 14:06, 21 February 2008 (MST)

Flavor - 4/5: This needs an example NPC. --Green Dragon 11:31, 5 April 2008 (MDT)


Power - 5/5 I give this class a 5 out of 5 because his abilities are well balanced but still wroth looking. There are few dead levels and the class grant a good advancement thought the game (I tested the class). --Lord Dhazriel 11:54, 4 April 2008 (MDT)

So it works? Excellent! Thanks for testing it. I hope you enjoyed using the class. --Sam Kay 12:02, 4 April 2008 (MDT)
At first it may look they have a lot of powerful ability, but when we play with them we see that they are good spellcaster and potable warrior (like the druid). I play right now a 8th level Aztec Priest (Named Ancient Priest in my campaign) 4th level Amazon, Fallen Elves, both classes complement each other very well and it very fun playing with them.--Lord Dhazriel 09:55, 5 April 2008 (MDT)
That is what I thought when I was making it, but I was not entirely sure... --Sam Kay 09:57, 5 April 2008 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because the wording is very well done and clearly understandable. I can clearly imagine the class while reading the text. --Lord Dhazriel 11:54, 4 April 2008 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because I can inform myself on ability i don't understand, even i idiot could understand how the class work (tested on one of my player). --Lord Dhazriel 11:54, 4 April 2008 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because the class fit very well and is original, the lore about it is well done and coherent. The class is also adaptable to any campaign setting. --Lord Dhazriel 11:54, 4 April 2008 (MDT)

Overall, the class is very well made and original.

I would suggest change rage for a better name, the ability should remain the same however. By example I use Zeal for my fanatical religious Dervish, from what i understand of the class they are fanatic barbarian-priest serving a false god who abuse them. After all lawful character shouldn't give up to mundane emotion like rage but may have an excess of zeal. No matter what the name of the ability, the class is well made and balanced. I would also suggest expanding the alignment restriction to all lawful, Lawful good may think it better for everyone to sacrifices hearts instead of seeing the world end, lawful evil might seek power and advancement by pleasing their god. --Lord Dhazriel 11:54, 4 April 2008 (MDT)

Good points. I'll look over it. --Sam Kay 12:03, 4 April 2008 (MDT)


Power - 4/5 I give this class a 4 out of 5 because it's slightly overpowered. Not too much though. --Janwulf 00:34, 26 August 2008 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because you used good grammar and diction so the point was made with little misunderstanding. --Janwulf 00:34, 26 August 2008 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because it creates something useful for a villain that doesn't really know he or she is a villain. --Janwulf 00:34, 26 August 2008 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because of the fact you used Aztec for building characters. Simply awesome. --Janwulf 00:34, 26 August 2008 (MDT)


Power - 3/5 I give this class a 3 out of 5 because it's really overpowered, and so superior to all other classes. Let the barbarian be barbarian, let the rogue be the rogue, let the rangers and druides be the treehuggers, this is a priest, it's supposed to use magic. 04:12, 11 April 2009 (MDT)

Flavor - 2/5 I give this class a 2 out of 5 because there's way too much flavor. You have all classes in one here, it's psyko!! 04:12, 11 April 2009 (MDT)

Removed rating. It does not deal with flavor. Please refer to the Rating System. --Green Dragon 06:52, 11 April 2009 (MDT)


Power - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<It has so many features of many diverse classes rolled into it>>> -- 18:26, 15 April 2009 (MDT)

Wording - <<<4.5>>>/5 I give this class a <<<4.5>>> out of 5 because <<<It could very well be read in a 3.5 D&D handbook>>> -- 18:26, 15 April 2009 (MDT)

Formatting - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<it works, follows the pre-established format.>>> -- 18:26, 15 April 2009 (MDT)

Flavor - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<It is very flavorful, Pops out from every class...>>> -- 18:26, 15 April 2009 (MDT)

Too OP[edit]

So, one of my players brought this to me to ask if he could do it. I flat out told him that if he tried it, I'd nerf him down, and hard, because this is way overpowered. Essentially, this is 3-4 classes combined and there are no obvious faults. If i were designing it, I'd take away the uncanny dodge, the fast movement, the resist nature's lure, the wild shape and also make sneak attack only usable in the jungle. Further, I'd force the will save to poor and knock down the BAB by one for each level. But that's still not quite balance. There has to be a good reason NOT to choose this class, like for every other basic class (i.e. sorcerers don't have the spell power progression as good as wizards, wizards tend to be glass canons, clerics are limited by their God, Barbarians are illiterate, etc. etc). I like doing skill based penalties, personally, so any knowledge or profession, diplomacy, appraise, open lock, and bluff are going to suffer, since they don't have exposure to the finesse of politics or formal education. Or else reducing his spells per day. No other caster has that many spells per day. I know some people think these may be pretty harsh nerfs, but they feel appropriate, since he still has rage, he has a tremendous amount of spells per day.

Also, side note, at one part of the description it says he has druid spells, another said cleric spells. I don't know which the author was going for.

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