Talk:Asera (5e Race)
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Quick Look At The Race[edit]
Currently, the race needs some work, as the lore, credit to the image's creator, and info on the height and weight of the race is missing. Besides that though, the race's traits are nearing completion and look pretty solid overall. The only trait that currently needs work is Love of Learning as it is far too powerful/has other problems. Mostly, the trait is simply too powerful as gaining double proficiency in a single tool or skill is an amazing trait by itself and Love of Learning allows you to gain that effect multiple times. Also, usually traits only scale up until 5th level. Perhaps the trait can be changed to either give double proficiency in a single tool or skill or proficiency in two different skills/tools(ie one at 1st level which doesn't need to be mentioned and 3rd/5th).
As for other things, when you are using an image, make sure to provide a link to who created said image or at the very least mention who the creator is. You can see the alraune for a quick example.
That is it for now, feel free to reach out if you have any other questions.--Blobby383b (talk) 15:24, 1 March 2021 (MST)
- I updated love of learning to be double proficiency at 1st level, anything else I can do stat-wise? And is the base walking speed too high as well? Bowler1234 (talk) 17:17, 1 March 2021 (MST)
- The amount of spells is a bit more concerning, I believe. It should probably be just one for each spell level. Removing that would probably leave the thing balanced enough, just needs fluff afterwards. --SwankyPants (talk) 17:21, 1 March 2021 (MST)
- Fixed the innate spellcasting. Now, what would you say the Asera look like? I think they look almost fox-like in nature, but I want a second opinion before I start writing. Bowler1234 (talk) 19:20, 1 March 2021 (MST)
- How do I get subraces? I think I'll make love of learning a subrace trait and maybe something along the lines of Tabaxi claws as another subrace. Bowler1234 (talk) 06:48, 3 March 2021 (MST)
- Well, looking at the race, adding more through subraces seems kinda iffy, although some of it could be split into a different subrace. You want “|subrace=(flavour test about subraces), choose between the X, Y, or Z subraces.”, and then subraces use the a different preload, which you then fill out like it were a normal race. --SwankyPants (talk) 06:57, 3 March 2021 (MST)
- Well, then I just need to do flavor if a subrace would be too much? Bowler1234 (talk) 15:29, 3 March 2021 (MST)
- Well, looking at the race, adding more through subraces seems kinda iffy, although some of it could be split into a different subrace. You want “|subrace=(flavour test about subraces), choose between the X, Y, or Z subraces.”, and then subraces use the a different preload, which you then fill out like it were a normal race. --SwankyPants (talk) 06:57, 3 March 2021 (MST)
- How about three subraces: Movement, claws, and innate spellcasting. I think that might lessen the load on each trait being one too many.Bowler1234 (talk) 19:39, 4 March 2021 (MST)
- The change to give the race subraces each with a powerful trait would work, though some changes to the race would likely be needed. Subraces typically give an ability score increase, see the dwarf for an example. Besides that, the names of the subraces could use some work as although they work in that they explain the traits gained, they don't sound like subrace names. For names, you could go the route of naming them after the terrain they inhabit(desert, savanna, hill, ect.), or you could have generalized subrace names that are related to the traits the subrace gets(Guardian asera, Nomadic asera, ect.).
- On an unrelated note, it feels like the race needs a trait that gives them some form of survivability in the desert as currently the race has nothing that keep them alive in such an environment.--Blobby383b (talk) 12:38, 10 March 2021 (MST)
- So, maybe a Charisma boost for nomadic (wanderer), strength for Guardian (striker) and Wisdom for the spellcaster one (any name ideas for it?)? And maybe they are just wanderers, similar to Verdan? Where they just walk around and find cool things wherever? Bowler1234 (talk) 14:35, 10 March 2021 (MST)
- Charisma and Strength would work for the first two subraces. As for the last one, Intelligence would work better for the spellcaster as the main race already gives +2 Wisdom. Naming wise, I don't have any ideas for now, but flavor wise, perhaps the subrace could be lore keepers/chronicles of a groups adventures? As for the general background lore of the race, the race just being nomadic would fit better as the race doesn't really have traits to support always residing in the desert. Besides that, asera can be naturally curious and driven to always find new things, meet new people, and go to new places.--Blobby383b (talk) 18:06, 10 March 2021 (MST)
- Did I word the claw rules correctly? Do the names sound okay? And can you guys help me with the fluff and all that? Bowler1234 (talk) 09:02, 11 March 2021 (MST)
- The Claw feature did need to have its wording tweaked, but you did have all the relevant info there (damage dealt by claws, replacing regular unarmed strike damage, ect.). Besides that, the Hunter subrace could use another weaker feature (perhaps resistance to poison damage, the brave feature, ie advantage on saving throws from being frightened, or something else?). On a side note, I do believe the names you came up with for the subraces sound fantastic. As for the fluff, yeah I can help. For many of the fluff sections, it is likely better for you to come up with some ideas and try filling the sections out with descriptions and I can help after that(as I don't know what your plans are for most of the background lore), but I do believe I can go ahead and start the fluff for the Chronicler and add some stuff under the society section. If you find there is anything else you want to add to the fluff I added, please feel free to add/edit.--Blobby383b (talk) 21:48, 13 March 2021 (MST)
- Since the little statblock description says they were born rom all the curiosity in the world, maybe the history is that they don't know where they come from, and that they wander around for two reasons; to find cool stuff, and to figure out why they are curiosity incarnate and not a normal race with a normal homeland. Maybe their searching for a home? (Zendikar from magic would be a great home for them! Post eldrazi, of course.) Also, for helping others with visualizing the race, what would you say they look like? Bowler1234 (talk) 09:37, 14 March 2021 (MDT)
- I am thinking that just not knowing where they came from doesn't leave you much room to add to the race's history. Similar to that idea, I am thinking that they could not know why they were created as they could have been left alone after their creation by an unknown god. When they were created, they didn't have a purpose for their existence and with no real direction, they started to explore and look for a purpose. Since then, the race has been nomadic and ever curious to find new things. As for their appearance, we can mostly take what is shown in the picture. They are a race of purple furred humanoids with short claws and a long, thick tail. They have a canine-like head(I am not sure that is the right way to describe it) with large protruding ears. Besides that, I don't know whether you want the race to have different fur colors, differences between male and females, or something else, so it is up to you to decide.--Blobby383b (talk) 22:29, 14 March 2021 (MDT)
- Should the chroniclers spells be changed to spells that are more defense oriented? Currently only blink is, and the other two are more movement based spells. Bowler1234 (talk) 11:08, 15 March 2021 (MDT)
- I am thinking that just not knowing where they came from doesn't leave you much room to add to the race's history. Similar to that idea, I am thinking that they could not know why they were created as they could have been left alone after their creation by an unknown god. When they were created, they didn't have a purpose for their existence and with no real direction, they started to explore and look for a purpose. Since then, the race has been nomadic and ever curious to find new things. As for their appearance, we can mostly take what is shown in the picture. They are a race of purple furred humanoids with short claws and a long, thick tail. They have a canine-like head(I am not sure that is the right way to describe it) with large protruding ears. Besides that, I don't know whether you want the race to have different fur colors, differences between male and females, or something else, so it is up to you to decide.--Blobby383b (talk) 22:29, 14 March 2021 (MDT)
- Since the little statblock description says they were born rom all the curiosity in the world, maybe the history is that they don't know where they come from, and that they wander around for two reasons; to find cool stuff, and to figure out why they are curiosity incarnate and not a normal race with a normal homeland. Maybe their searching for a home? (Zendikar from magic would be a great home for them! Post eldrazi, of course.) Also, for helping others with visualizing the race, what would you say they look like? Bowler1234 (talk) 09:37, 14 March 2021 (MDT)
- The Claw feature did need to have its wording tweaked, but you did have all the relevant info there (damage dealt by claws, replacing regular unarmed strike damage, ect.). Besides that, the Hunter subrace could use another weaker feature (perhaps resistance to poison damage, the brave feature, ie advantage on saving throws from being frightened, or something else?). On a side note, I do believe the names you came up with for the subraces sound fantastic. As for the fluff, yeah I can help. For many of the fluff sections, it is likely better for you to come up with some ideas and try filling the sections out with descriptions and I can help after that(as I don't know what your plans are for most of the background lore), but I do believe I can go ahead and start the fluff for the Chronicler and add some stuff under the society section. If you find there is anything else you want to add to the fluff I added, please feel free to add/edit.--Blobby383b (talk) 21:48, 13 March 2021 (MST)
- Did I word the claw rules correctly? Do the names sound okay? And can you guys help me with the fluff and all that? Bowler1234 (talk) 09:02, 11 March 2021 (MST)
- Charisma and Strength would work for the first two subraces. As for the last one, Intelligence would work better for the spellcaster as the main race already gives +2 Wisdom. Naming wise, I don't have any ideas for now, but flavor wise, perhaps the subrace could be lore keepers/chronicles of a groups adventures? As for the general background lore of the race, the race just being nomadic would fit better as the race doesn't really have traits to support always residing in the desert. Besides that, asera can be naturally curious and driven to always find new things, meet new people, and go to new places.--Blobby383b (talk) 18:06, 10 March 2021 (MST)
- So, maybe a Charisma boost for nomadic (wanderer), strength for Guardian (striker) and Wisdom for the spellcaster one (any name ideas for it?)? And maybe they are just wanderers, similar to Verdan? Where they just walk around and find cool things wherever? Bowler1234 (talk) 14:35, 10 March 2021 (MST)
- On an unrelated note, it feels like the race needs a trait that gives them some form of survivability in the desert as currently the race has nothing that keep them alive in such an environment.--Blobby383b (talk) 12:38, 10 March 2021 (MST)
←Reverted indentation to one colon
The spells could stay as they currently are because getting out of range of enemies is another form of defense. Plus asera are nomadic and travel to a lot of different places so having say spider climb helps out in certain situations outside of combat.--Blobby383b (talk) 14:08, 15 March 2021 (MDT)
- On an unrelated note, do you think the Love of Learning trait should be changed to give you proficiency in a tool and a skill instead of double proficiency? I ask this because the asera are travelers and pick up various skills along their travels, but I am not sure it makes sense for them to be very skilled in one area versus having more skills in a variety of areas.--Blobby383b (talk) 14:28, 15 March 2021 (MDT)
- Yeah, I guess if the chronicler is alive then the story of the clan is alive. But yeah, I'll change it to one skill and one tool. Also, is the history and other fluff things I did okay? Bowler1234 (talk) 14:37, 15 March 2021 (MDT)
- The history and physical description sections are looking great. Besides that, I felt that the background info for the hunter and gatherer asera was good, but could have been expanded a bit, so I have gone ahead and expanded of off the work you did for those two subraces. Looking at the race, really the last thing I could see that could be added would be another paragraph under the society section which details the race's interactions with other humanoids/races and perhaps other info like do they often visit cities or do they usually travel the unexplored wilds/ect.--Blobby383b (talk) 15:46, 16 March 2021 (MDT)
- I updated the society part. Anything else we need to do? Bowler1234 (talk) 06:45, 17 March 2021 (MDT)
- There is nothing else we have to do, the race looks completed. We could always add more background info to the race or add a suggested characteristics section, like on the alraune race, but those things are optional. Either way, good job on the race and I was happy to work with you on completing it.--Blobby383b (talk) 09:57, 17 March 2021 (MDT)
- Is it possible to go for featured? Bowler1234 (talk) 10:35, 17 March 2021 (MDT)
- It is possible. To become featured, the race would likely need much more background info (see some of the races on D&D_Wiki:Featured_Articles), a suggested characteristics section, and perhaps other work done improving other aspects of the race. Once done with that, I would suggest looking at the featured articles criteria to see if anything else needs be done before nominating the race.--Blobby383b (talk) 12:16, 19 March 2021 (MDT)
- Is it possible to go for featured? Bowler1234 (talk) 10:35, 17 March 2021 (MDT)
- There is nothing else we have to do, the race looks completed. We could always add more background info to the race or add a suggested characteristics section, like on the alraune race, but those things are optional. Either way, good job on the race and I was happy to work with you on completing it.--Blobby383b (talk) 09:57, 17 March 2021 (MDT)
- I updated the society part. Anything else we need to do? Bowler1234 (talk) 06:45, 17 March 2021 (MDT)
- The history and physical description sections are looking great. Besides that, I felt that the background info for the hunter and gatherer asera was good, but could have been expanded a bit, so I have gone ahead and expanded of off the work you did for those two subraces. Looking at the race, really the last thing I could see that could be added would be another paragraph under the society section which details the race's interactions with other humanoids/races and perhaps other info like do they often visit cities or do they usually travel the unexplored wilds/ect.--Blobby383b (talk) 15:46, 16 March 2021 (MDT)
- Yeah, I guess if the chronicler is alive then the story of the clan is alive. But yeah, I'll change it to one skill and one tool. Also, is the history and other fluff things I did okay? Bowler1234 (talk) 14:37, 15 March 2021 (MDT)
Some Things[edit]
- You should probably specify their size. (Medium?)
- Speed is an interesting 35 from the usual 30. How are they faster than a tabaxi?
- Labyrinth recall is a bit strange. The low, stagnant DC makes this pretty obsolete later on. I'd suggest making it an auto-success within a reasonable time frame instead to cut down on rolls
Otherwise, there's just some wording and link dinks. Balance-wise, I think this is ok, maybe. The 40 feet of movement at level 3 I guess is fine since it's level 3. If you're aiming for FA, I'd suggest more fluff.--Yanied (talk) 09:28, 2 September 2021 (MDT)