Talk:Alamanti (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Yeah, so I found this race in the Orphaned pages directory. I started to adopt it, and adapt it, hoping to stay true to the original intention of the creator. Unfortunately, the original intention lacked any game information, so its probably going to be off in that respect, but hopefully I can at least make it cool. --Ganteka 00:32, 5 August 2008 (MDT)

Good luck! Thanks for taking someone else's work and making it your own :). --Green Dragon 16:54, 5 August 2008 (MDT)

One Child, Eh?[edit]

So if each female can have 1 child only... Start with 1000 females, each have one child. Assuming half the children are female, there are now 500 females that can have children. They have children and there are now 1500 who are barren, 250 not. 1750:125, 1875:63, 1938:32, 1970:16, 1986:8, 1994:4, 1998:2, 2000:1, 2001 females left none of which can give birth. So basically they can double their starting population as immortals. But since they are not... This race is doomed to extinction pretty fast. --Aarnott 12:20, 5 August 2008 (MDT)

Hum... let not forget casualty from battle. They may have Uber stat but they may never a Dragon... However the idea is not bad, but yeah the race will disappear pretty quickly except if male can impregnate human female thus giving birth to a half-Alamanti, and that female can have a unlimited number of children and thus reproducing with male Alamanti and thus allow the race to survive. But it unlikely since they don't match outside of their race. They are doomed--Lord Dhazriel 12:52, 5 August 2008 (MDT)
Ya...i never thought of it that So ya, lets go with Lord D's idea. --Eonir777 12:05, 8 August 2008 (MDT)


This should be fairly balanced. The LA is lower than the initial plan, but its solid as it is now, and more class levels would be the better benefit to a primary casting class-based race anyhow. The ability scores match those of their rival, the mindflayer. Though, honestly, I don't imagine them really as wizards, as such a class doesn't seem to fit with the "Beacon of Goodness". A Cleric devoted to the cause of goodness seems more likely, or even a psionic class. Also, I feel it could use more flavor. Any comments or concerns on this would be appreciated. --Ganteka 22:14, 13 August 2008 (MDT)

Hmmm....well, my original idea was to give make their favorite class a monk, cuz when i came up with the idea i was imagining them as like "Goku"esque dudes. But either way, just make their favorite class a fighter. The Uber Intelligence bonus will just help them with skill points, and the high bonuses to Wisdom and Charisma will make it so u can invest more points to Strength, dexterity, and Constitution (if you use a point by system, either way, you get the point). Or, you could just make them not have a favorite class. The ability modifiers are high enough for them to get away with any class. And Again Ganteka, thanks for finishing the race, because i suck at wiki --Eonir 19:58, 16 August 2008 (MDT)
Monk eh? That doesn't fit with their predisposition of being neutral good, but perhaps if I change that to lawful good, edit a bit of their history a little and just change their preferred class to Any (since the high-sh LA is enough of a penalty for gaining levels as is), leaving a few suggestions about what common classes they take, give players an idea how to play one, and bam! that should work out nicely. So, yeah, Eonir, if you are having problems figuring out the formatting stuff, don't hesitate to ask someone, or even pop into the The Tavern for a chat. --Ganteka 13:49, 17 August 2008 (MDT)
OK...I will. --Eonir 21:54, 21 August 2008 (MDT)
actually, now that I think of it, Warmage (complete arcane) would be a great class for them. Warmages do extra damage based on their intelligence, and Alamanti's bonus to Dexterity and Strength would help with their AC and attacks. --Eonir 09:12, 13 September 2008 (MDT)
That could work, but since it isn't available online, it would be kinda mean to include it as a favored class, but having a mention of it to players might be good. Also, what do you think about trying to lower the LA a bit to make it more accessible? Possibly reduce the ability score bonuses a bit, and maybe give them some racial Hit Dice to offset the high LA so that they aren't completely without HP when they begin play, or perhaps I should whip up a monstrous progression like I did for the Einherjar. --Ganteka 14:52, 13 September 2008 (MDT)
Well...hmmm....good question. I think you should keep the high LA. Yes, that makes it less accesible, but the idea is for them to be an elite race. About the Hit Die though, that is up to you. Quite honestly i dont really understand the "Hit Die" thing, but I am liking more HP. But you have to keep them progressing like characters. They aren't monsters. P.S-If you have the time checks out "Theodes". They are another race i made. Check it out. --Eonir 18:34, 29 September 2008 (MDT)
I think that perhaps I'll just make a lower LA variant and place that at the bottom for people who would like access to the race, but need to either play it at low levels, or hate LA. That way I don't need to go and mess with progression and racial HD, which is tricky anyways. --Ganteka 14:43, 6 October 2008 (MDT)

Please Discuss Changes[edit]

Please discuss (drastic) changes to an article before implementing them. -- Ganteka 19:42, 19 June 2009 (MDT)

my campaign setting has evolved quite dramatically since I first put this race up back in like 2008. I will be rewriting some of their fluff to fit those changes.--Eonir (talk) 17:12, 10 September 2013 (MDT)

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors