Sword of Power - Clarent (5e Equipment)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Secrets of the Immortal Nicholas Flamel franchise, and/or include content directly affiliated with and/or owned by Michael Scott. D&D Wiki neither claims nor implies any rights to The Secrets of the Immortal Nicholas Flamel copyrights, trademarks, or logos, nor any owned by Michael Scott. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Weapon (shortsword), legendary (requires attunement)

Clarent is one of the four Swords of Power, and like them, it is a stone shortsword with power over a specific element, Clarents' being fire. The only difference between the four swords is their hilts, and Clarent has a more sooty look opposed to the others grey appearance.

This weapon has a +1 bonus to attack and damage rolls, and on a hit deals an additional 2d6 fire damage. This weapon also grants its wielder resistance to fire damage.

Sword of Carnage. When a target is hit, the attuned creature must make a Wisdom saving throw (DC 15) or enter Blood Lust, requiring you to draw blood by the way of Clarent. This is done by first killing the target the wielder is engaged in and then the next closest creature to the wielder. The effect can be ended before a creature is killed by casting dispel magic or a similar spell on wielder to stop the Blood Lust effect until it subsides by the end of their next long rest.

The Melding of Power. If you choose, you can meld two or more swords, which belong in the Sword of Power set, together, costing one action for two and two actions for three. Melding four costs a short or long rest and creates the Hook of Aether. A melded sword stacks all of their magical properties and stats, but not normal shortsword damage (i.e. a melded sword does a base 1d6 piercing plus +1 bonus to attack and damage rolls and 2d6 fire/ice/lightning/bludgeoning damage equal to the number of swords melded).

Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!