Sword of Night and Flame (5e Equipment)

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Weapon (shortsword or longsword), legendary (requires attunement)

Storied sword and treasure of Caria Manor. One of the legendary armaments. Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky and considered the Fire Giants their neighbors.

You gain a +3 to attack and damage rolls with this magic weapon, and deal an additional 1d4 cold damage and 1d4 fire damage when you hit with this magic weapon.

This weapon has 6 charges and regains 1d6 expended charges daily at dawn.

Night and Flame Stance. For 1 charge, when you take the Attack action, you can replace one of your attacks to hold the sword level and cast one of the following:

  • Night Comet: Fire a tremendous comet in a torrent akin to the distant starry expanse. A torrent of magical energy shoots from the sword in a 5-foot-wide, 30-foot-long line. Each creature in the line must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 10d8 force damage and can't take reactions until the end of your next turn. A creature reduced to 0 hit points by this spell is annihilated, along with any nonmagical items it is wearing or carrying. On a successful save, it takes half as much damage and doesn't suffer any other detriments.
  • Giant's Flame: Sweep a wide area with flame. A burst of flame erupts from the sword in front of you in a 15-foot-wide, 20-foot-long line. Each creature in the line must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 10d6 fire damage. On a successful save, it takes half as much damage.

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