Swarm of Keese (5e Creature)

From D&D Wiki

Jump to: navigation, search

Swarm of Keese[edit]

Medium swarm of Tiny fiends, neutral evil


Armor Class 15 (natural armor)
Hit Points 15 (6d8 - 12)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 6 (-2) 2 (-4) 11 (+0) 5 (-3)

Saving Throws Str -2, Con +0
Skills Stealth +4
Damage Immunities cold, fire, lightning, necrotic
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fiend. The swarm can't regain hit points or gain temporary hit points.

Sunlight Sensitivity. While in sunlight, the keese swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


Keese Swarm.png
A swarm of keese. Source

Clustered swarms of keese patrol the night, acting together, as if controlled by a hive mind.


See also[edit]



Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryKeese

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Swarm of Keese[edit]

Medium swarm of Tiny fiends, neutral evil


Armor Class 15 (natural armor)
Hit Points 15 (6d8 - 12)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 6 (-2) 2 (-4) 11 (+0) 5 (-3)

Saving Throws Str -2, Con +0
Skills Stealth +4
Damage Immunities cold, fire, lightning, necrotic
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fiend. The swarm can't regain hit points or gain temporary hit points.

Sunlight Sensitivity. While in sunlight, the keese swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


Keese Swarm.png
A swarm of keese. Source

Clustered swarms of keese patrol the night, acting together, as if controlled by a hive mind.


See also[edit]



Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryKeese

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Retrieved from "https://www.dandwiki.com/w/index.php?title=Swarm_of_Keese_(5e_Creature)&oldid=1261418"