Swarm of Keese (5e Creature)
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Swarm of Keese[edit]
Medium swarm of Tiny fiends, neutral evil Armor Class 15 (natural armor)
Saving Throws Str -2, Con +0 Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fiend. The swarm can't regain hit points or gain temporary hit points. Sunlight Sensitivity. While in sunlight, the keese swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSBites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
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Clustered swarms of keese patrol the night, acting together, as if controlled by a hive mind. |
See also[edit]
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Keese