Super Human (Dragon Ball Supplement)
Medium humanoid (Human), neutral Armor Class 17 (Natural Armor)
Saving Throws Str +8, Con +7 Ki. The Superhuman has 20 ki points which they can expend. All ki points are regained at the end of a long rest. Damage Threshold. The Superhuman has a damage threshold of 8. Focused Ki Control. As long as the Superhuman has half their maximum ki points (10) or higher they gain the following:
Brawn. When the Superhuman is targeted by an area effect that lets them make a Strength saving throw to take only half damage, such as fireball, they instead take no damage if they succeed on the saving throw, and only half damage if they fails the save. Human Determination. Once per long rest, the Superhuman makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by them at disadvantage. Enduring Physique. The Superhuman has the following:
ACTIONSMultiattack. the Superhuman makes three attacks with their unarmed strikes. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage. See the Superhuman's known Techniques
REACTIONSDeflect Missile. When the Expert is hit by a ranged attack, they may reduce its damage by 19 (1d10 + 14). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Dragon Ball → Bestiary