Spitter Skag[edit]
Level 4 Artillery
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Medium Extraterrestrial Beast XP 175
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HP 45; Bloodied 22
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Initiative +5
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AC 16; Fortitude 16, Reflex 17, Will 13
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Perception +3
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Speed 6
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Resist Corrosive 10
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Traits
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Pack Tactics
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An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
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Leaping Roar
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When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
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Standard Actions
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Claws (Physical)♦ At-Will
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Attack: Melee 1 (one creature); +9 vs. AC
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Hit: 1d8 + 7 physical damage
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Acid Glob (Corrosive)♦ At-Will
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Attack: Ranged 10 (one creature); +7 vs. Reflex
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Hit: 1d10 + 9 corrosive damage
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Str 16 (+5)
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Dex 16 (+5)
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Wis 12 (+3)
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Con 14 (+4)
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Int 2 (-2)
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Cha 8 (+1)
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Equipment —
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Spitter Skags are a small form of skag that have a darker green color. They usually use ranged attack: they hang back and spit corrosive globs. If caught in melee, it will delay if necessary to allow another skag to move adjacent to the target, then uses pack tactics to either use acid glob in melee, or move away with impunity.
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