Skags (4e Future Creature Group)

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Skags are large, dog-like creatures, easily identified by their strong bony armor plates, aggressive behavior, and distinctive three-jawed mouths.

Skags dwell in underground burrows. Though skags primarily carve out their burrows by using their hard, hook-like claws to dig, the molded appearance of their den entrances evidences the use of corrosive compounds - common to some types of skag - to break down the Pandoran stone. Skags seem to behave like meerkats, with most of the pack inside the den and a few roaming just outside. Skags' distinctive mouths consist of a relatively immobile lower jaw supporting two vertically aligned upper jaws which, when opened, seemingly cause the face to split. Despite the ferocious appearance of their mouths, skags do not appear to have teeth. Instead, a series of barbs extends from the end of their lower jaw and along both edges of their upper jaws. This suggests that skags might ingest prey in the same manner as alligators on Earth - by ripping apart the flesh rather than biting it in chunks.

Skags' tongues grow with age. When at the 'elder' stage of maturity and fully extended, this strong, potentially prehensile organ may be up to twice as long as the body.

Skag Whelp[edit]

Level 4 Brute
Small Extraterrestrial Beast
XP 43
HP 1; a missed attack never damages a minion. Initiative +5
AC 16; Fortitude 16, Reflex 17, Will 13 Perception +3
Speed 6
Traits
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claws ♦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 8 damage
Str 14 (+4) Dex 16 (+5) Wis 12 (+3)
Con 12 (+3) Int 2 (-2) Cha 8 (+1)
Equipment
Skag_Whelp.png

Whelps attack by slashing with their claws and leaping. They roar whilst leaping, which exposes their vulnerable maw. Groups of whelps will mob one victim, using pack tactics to repeatedly move away and charge back in.


Spitter Skag[edit]

Level 4 Artillery
Medium Extraterrestrial Beast
XP 175
HP 45; Bloodied 22 Initiative +5
AC 16; Fortitude 16, Reflex 17, Will 13 Perception +3
Speed 6
Resist Corrosive 10
Traits
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claws (Physical)♦ At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 7 physical damage
Basicranged.png Acid Glob (Corrosive)♦ At-Will
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 1d10 + 9 corrosive damage
Str 16 (+5) Dex 16 (+5) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 8 (+1)
Equipment
Spitter Skag

Spitter Skags are a small form of skag that have a darker green color. They usually use ranged attack: they hang back and spit corrosive globs. If caught in melee, it will delay if necessary to allow another skag to move adjacent to the target, then uses pack tactics to either use acid glob in melee, or move away with impunity.


Adult Skag[edit]

Level 5 Brute
Medium Extraterrestrial Beast
XP 200
HP 76; Bloodied 38 Initiative +5
AC 17; Fortitude 17, Reflex 16, Will 14 Perception +3
Speed 6
Traits
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claw (Physical)♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d8 + 8 physical damage
Melee.png Tongue Lash (Physical)♦ Encounter
Attack: Melee 2 (one or two creatures); +10 vs. AC
Hit: 2d6 + 6 physical damage and the target is knocked prone.
Str 18 (+6) Dex 16 (+5) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 8 (+1)
Equipment
Skag.jpg
Adult Skag

Adult Skags charge, then withdraw using pack tactics to charge again. If presented with multiple prey, it will attempt to tongue lash.


Shock Skag[edit]

Level 5 Skirmisher
Medium Extraterrestrial Beast
XP 200
HP 64; Bloodied 32 Initiative +5
AC 19; Fortitude 17, Reflex 18, Will 14 Perception +3
Speed 6
Resist Electric 10
Traits
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claw (Physical)♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 4 physical damage. If the target is slowed, they take an additional 2 electric damage.
Ranged.png Bioshock (Electric)♦ At-Will
Attack: Ranged 5; +8 vs. Fortitude
Hit: 2d6 + 4 electric damage and the target is slowed until the end of the skag's next turn.
Str 18 (+6) Dex 16 (+5) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 8 (+1)
Equipment
Fry_superbad_shock_skag-trap.png
Shock Skag

Shock Skags will try to use bioshock to slow targets before moving in for the kill, attacking with other skags and using pack tactics to withdraw and shock again as necessary.


Badass Skag[edit]

This is a template that can be applied to any Standard or Elite Skag.

Badass Skag
Elite Soldier
Large Extraterrestrial Beast
XP Elite
HP +8 per level + Constitution score
Resist Physical 5
Saving Throws +2;
Traits
Imbue Pack
The badass skag has an aura 2. Skags in the aura gain all of the badass skag's non-physical resistances.
Minor Actions
Close.png Ground Slam (Physical)♦ Recharge D6 (5).pngD6 (6).png
Attack: Close burst 1 (creatures in blast); Level + 3 vs. Fortitude
Hit: 1d10 + 9 physical damage and the target is pushed 1 square.
Special: If the skag has an at-will attack with typed damage, ground slam has the same damage type and keyword.
Free Actions
Elite Action ♦ Encounter
Requirement: It is the skag's turn.
Effect: The skag takes an extra standard action during that turn.

"I hate it when they ground pound, oh god I hate it especially when the shock ones ground pound, bye bye shields." - Samir

Badass skags are a particularly heavy and armored mutation of the species. They like to slam against the ground, creating a shockwave that can knock foes away.



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