User contributions for Soulless Anger
Jump to navigation
Jump to search
4 May 2024
- 00:3400:34, 4 May 2024 diff hist +1,196 Flesh-Forger (5e Subclass) Changed source link for sidekicks to the products page for Tasha's Culdron of Everything (TCE) since I can't (legally) condone piracy and it has updated sidekick rules. Changed d8 hit die restriction to be for making a sidekick from a Player Race since sidekicks are based on stat block's as per TCE now; removed sidekick level up section and added joint creature types, made poison, charmed, poisoned, and shape change immunity into resistance and Adv. on saves to try and balance with TCE's rules current
1 August 2023
- 21:1921:19, 1 August 2023 diff hist +54 Type-33 Needler (5e Equipment) Changed the wording of Supercombine so creatures don't lose a level at the end of every other creatures turn that doesn't shoot them with the Needler. current
14 August 2022
- 05:0205:02, 14 August 2022 diff hist +63 m Onyx Skeleton (5e Race) Added a spell-casting modifier for the "Flame Imbued" Trait.
16 July 2022
- 20:4220:42, 16 July 2022 diff hist +15 m Shade Diamond (5e Race) →Shade Diamond Traits: changed the wording of Construct Mend to make it match closer to casting spells at higher levels. because mending alone stabilizes, mending at level 1 heals a d8, and then every level higher does an additional d8 current
9 February 2021
- 05:3605:36, 9 February 2021 diff hist +620 N Wire Whip (5e Equipment) I think it fills a niche that undersized weapons leave. current
- 03:3103:31, 9 February 2021 diff hist +15 Guild Wars Dragonhunter (5e Class) →Traits
23 January 2021
- 06:5506:55, 23 January 2021 diff hist +495 Eliksni (5e Race) I updated the race to try and balance it out while holding true to the source material. I took out the Eliksni magic because it doesn't really fit with their lore and made them a bit powerful, replacing it with a modified ranking system going from Dreg to Kell. Since you become Large as a Kell, I increased the amount of Ether they can refine since as a large creature normally requires 4 times the rations and water compared to a medium creature.
9 January 2021
- 11:1911:19, 9 January 2021 diff hist +17 m Torture Tools (5e Equipment) grammar
- 11:1811:18, 9 January 2021 diff hist +178 Torture Tools (5e Equipment) Gave the specific mechanical effects of the the tools and
10 December 2020
- 02:2402:24, 10 December 2020 diff hist +57 m Razor Storm (5e Spell) No edit summary
- 01:0701:07, 10 December 2020 diff hist +1,790 N Razor Storm (5e Spell) A spell to conjure a storm of blades all wielded with your prowess in both them, and the arcane arts.
25 November 2020
- 00:0200:02, 25 November 2020 diff hist +491 m Vampyr (5e Class) No edit summary
23 November 2020
- 06:2506:25, 23 November 2020 diff hist −2 Vampyr (5e Class) No edit summary
- 05:3705:37, 23 November 2020 diff hist +2,498 Vampyr (5e Class) Updated previous spell list and simplified wording to make it less word soup like. modified the 17th level ability of the Rule of Blood to make it less like the Vampyr Lord class feature.
12 October 2020
- 02:4102:41, 12 October 2020 diff hist +2,142 N Kindred (5e Deity) The Wakening
9 October 2020
- 22:2822:28, 9 October 2020 diff hist +548 Flesh-Forger (5e Subclass) Added a balanced way to create more than one servant at once that's exponentially harder than just making your one. Changed how the servants level up a bit so if you get to 20th level or you just keep leveling not in any class other than artificer, they don't become useless and get insta ko'd at higher levels. Also gave them the war-forged thing where they're resistant to disease.
8 October 2020
- 21:3121:31, 8 October 2020 diff hist +164 m Flesh-Forger (5e Subclass) you created it over time and specifically to serve you, so you could certainly add in something to make it be psychically linked to you considering you already alter the whole frame of your body, create their whole body, and can have them mimic a Kalishtar or Ghostwise Halfling. The whole thing with artificers is they use magic to create machines that the world hasn't seen, a flesh forger still does this, just now also with biology..
7 October 2020
- 05:2505:25, 7 October 2020 diff hist +1 Soratami (5e Race) gave an extra language for their race in specific since Auran doesn't really fit.
29 September 2020
- 21:1021:10, 29 September 2020 diff hist +47,266 N Vampyr (5e Class) Created page with "{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.}} ==Vampyr== The creation of a bloodline, a poss..."
16 September 2020
- 07:5407:54, 16 September 2020 diff hist +4 m Lengthen Gladius (5e Spell) This kinda needs to require you to be touching the sword first so somatic was added.
5 July 2020
- 06:2106:21, 5 July 2020 diff hist +2 Field Surgeon (5e Feat) No edit summary
- 06:1706:17, 5 July 2020 diff hist +392 Field Surgeon (5e Feat) Gave a clarification for what a full round uninterrupted actually means. Made the self healing more balanced. Made the 2nd ability more realistic, ballance, and gave it a limit to it.
20 June 2020
- 01:2601:26, 20 June 2020 diff hist +1,011 N Discussion:Ability score improvement formatting? Ability Score Improvements appear to be hard tied to character level in the generated class table for homebrew classes. Pls help. current
11 April 2020
- 10:1510:15, 11 April 2020 diff hist +9 m Ancient Magic (5e Subclass) →Ancient Magics: Grammar
- 10:1210:12, 11 April 2020 diff hist 0 m School of the Gunmage (5e Subclass) →Arcane Gun: Grammar
- 10:1010:10, 11 April 2020 diff hist +15 m School of the Gunmage (5e Subclass) →Empowered Gun
- 10:0910:09, 11 April 2020 diff hist +74 m School of the Gunmage (5e Subclass) →Enhanced Shot: Elaborated on the damage types.
- 10:0710:07, 11 April 2020 diff hist +2 m School of the Gunmage (5e Subclass) →Arcane Shot: Changed "barrel" to 'chamber' to lessen the number of wizards that blow themselves and their firearms up when they fire a shot into another magical round in their barrel. xD
- 10:0410:04, 11 April 2020 diff hist +4 m School of the Gunmage (5e Subclass) →Arcane Firearm: Fixed formatting
- 10:0310:03, 11 April 2020 diff hist +115 School of the Gunmage (5e Subclass) →Arcane Gun: I've changed the instances of just "Intelligence" to 'Intelligence modifier'. and all instances of "gun" to 'firearm' to fit 5th edition format. Fixed wording and formatting to appear more like that of official content for the purpose of being easier to understand for the average 5e player. Fixed grammatical errors.
- 09:4809:48, 11 April 2020 diff hist +1 m Battlemage (5e Subclass) →School of Battle
- 09:3209:32, 11 April 2020 diff hist −17 m Wyrmhand (5e Subclass) →Bonus Expertise
- 09:2409:24, 11 April 2020 diff hist +7 m Martial Artist Master (5e Subclass) →One With The Spirits
- 09:2109:21, 11 April 2020 diff hist −18 m Martial Artist Master (5e Subclass) →One With The Mind
8 March 2020
- 01:3401:34, 8 March 2020 diff hist +4 m Angel of Death (5e Race) →History: Grammar
- 01:1601:16, 8 March 2020 diff hist 0 m Flowey (5e Race) →Flowey Traits: Grammar ", being not real plants" to ', not being real plants.'.
7 March 2020
- 02:4902:49, 7 March 2020 diff hist +12 m Star Caller (5e Class) →Planetary Alignment: grammar
- 02:4802:48, 7 March 2020 diff hist +110 Star Caller (5e Class) →Planetary Alignment: Took away infinite hits, checks, and legendary saves and gave a time for how long using the first ability takes.
3 March 2020
- 05:1205:12, 3 March 2020 diff hist +9 Vampire, Variant (5e Class) →Vampiric Path: There is an additional path shown at the bottom of the page that wasn't listed here.
- 05:1005:10, 3 March 2020 diff hist +104 Vampire, Variant (5e Class) →Bloodlust Hunger: There was a minor spelling error, and the part naming it as a bonus action was missing. Aside from that I added that the bite is considered a natural weapon attack you are proficient with.