Martial Artist Master (5e Subclass)
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Martial Artist Master[edit]
Monk Subclass
These monks have trained their mind body and soul for the use of defending oneself and defending others. Many monks take on this practice but few attempt to become master and experts in such ways leaning for more spiritual and combative way of fighting. Those who train in these art learn that they to have such gifts as those who left but decided to forsake the more violent ways of practice for more practical approach.
- Art of Ki
At 3rd level, upon taking up this monastic tradition you gain the following benefits:
- You gain proficiency with Athletics and Acrobatics. If you were already proficient with these skills, then you add double your proficiency modifier to them.
- You gain proficiency with any two tools or musical instruments, in any combination of your choice.
- You may spend 1 ki point to re-roll any check using any tool or instrument you are proficient in, using either result.
- Your unarmed strikes now deal double damage to objects and structures.
- One With the Mind and Body
Also, at 3rd level, you have learned of a new way defend yourself. When you take the Dodge action, you can use your bonus action to make a unarmed strike. Also, whenever you use flurry of blows, you can forgo one of your attacks made as part of the Attack action by the Dodge action.
In addition, when a creature within 5 feet attack you while you take the Dodge action, you may use a reaction to force the attacker's to make a Strength saving throw against your ki save DC. On a success, you take no damage from the attack and and you may either push them back 5 feet, or move them into a empty space within 5 feet of you. A creature with the size large or lower is also knocked prone.
- Martial Defense
Starting at 6th level, you gain the following benefits:
- You may now use your One With the Mind and Body Feature to defend an ally within 5 feet of you.
- You now have Advantage on Strength (Athletics) and Dexterity (Acrobatic) rolls made using your One With the Mind and Body Feature.
- One With The Spirits
Starting at 11th level you gain the following properties:
- As an Action you may spend any number of ki points up to your Wisdom modifier to restore a number of hit points to a creature you touch. Roll a d8 per ki point spent. The creature regain hit points equal to the number rolled on the dice + your Wisdom modifier.
- You can spend 2 ki points to cast lesser restoration, without using material components.
- You can spend 5 ki points to cast greater restoration.
Ki Master Starting at 17th level, you gain the following abilities:
- At the start of each of your turns, you now regain hit points equal to your Constitution modifier, as long as you have 1 hit point and 1 ki point, and are below half your maximum number of hit points.
- Whenever you take the Dodge Action, you can spend 1 ki point to force a creature within 5 feet to make a save against your Stunning Strike, not needing to make an attack against it.
- You no longer need to spend 1 ki point to use flurry of blows, if you forgo one of the attacks to take the Dash action.
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