Wyrmhand (5e Subclass)
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|Inspired by their massive hoards of gold, you have
modeled your thievery after the ways of Dragons.
When you choose this archetype at 3rd level, you gain proficiency with one skill of your choice.
Smoke and Fire
At 3rd level, you create an alchemical solution that allows you to replicate a dragon's deadly breath. You can use an action to exhale a burst of flame. Each creature in a 15 ft. cone must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at 9th level, 4d6 at 13th level, and 5d6 at 17th level. Smoke from this attack obscures your enemies’ vision, giving you advantage on Dexterity (Stealth) checks against the creatures in the affected area until the end of your next turn. You must finish a short or long rest before you can use this feature again.
At 9th level, you gain the ability to craft yourself a set of leather armor infused with melted gold. The armor costs 2,000 gp to create, takes 14 days to craft, and can only be worn by you. It provides you with an AC of 13 + your Dexterity modifier. You can only craft one set of Golden Leather, but if it is ever destroyed you may craft another.
At 13th level, you add a pair of retractable wings to your Golden Leather. You gain a flying speed equal to your current walking speed as long as you are wearing your armor.
At 17th level, you have learned how to apply your alchemical solution to your weapons in such a way that they are imbued with fire. You deal an additional 1d6 fire damage with your weapon attacks, and whenever you roll damage dice for your Sneak Attack, you can choose to reroll any number of the dice and must use the new rolls, even if they are equal to or lower than the original rolls. Each die rerolled in this way deals fire damage instead of the weapon's damage.